CNavMesh::CommandNavSelectHalfSpace
0x0070efc0 · 921 bytes · __thiscall
_ZN8CNavMesh25CommandNavSelectHalfSpaceERK8CCommand
Decompiled
undefined (2 params)
/* WARNING: Type propagation algorithm not settling */
/* CNavMesh::CommandNavSelectHalfSpace(CCommand const&) */
void __thiscall CNavMesh::CommandNavSelectHalfSpace(CNavMesh *this,CCommand *param_1)
{
CNavArea *this_00;
float fVar1;
float fVar2;
CBaseEntity *this_01;
int iVar3;
char *pcVar4;
int iVar5;
float fVar6;
double dVar7;
undefined4 local_48;
CNavArea *local_38;
float local_34;
float local_30;
float local_2c;
float local_28;
float local_24;
float local_20;
this_01 = (CBaseEntity *)UTIL_GetListenServerHost();
if ((this_01 == (CBaseEntity *)0x0) || (1 < *(uint *)(this + 0x458))) {
return;
}
if (*(int *)param_1 != 3) {
Warning("Error: <+X|-X|+Y|-Y|+Z|-Z> <value>\n");
return;
}
if (*(char **)(param_1 + 0x40c) == "+x") {
iVar5 = 3;
}
else {
iVar3 = _V_stricmp("+x",*(char **)(param_1 + 0x40c));
iVar5 = *(int *)param_1;
if (iVar3 != 0) {
if (iVar5 < 2) {
pcVar4 = "";
LAB_0070f056:
iVar3 = _V_stricmp("-x",pcVar4);
iVar5 = *(int *)param_1;
if (iVar3 != 0) {
if (iVar5 < 2) {
pcVar4 = "";
LAB_0070f08b:
iVar3 = _V_stricmp("+y",pcVar4);
iVar5 = *(int *)param_1;
if (iVar3 != 0) {
if (iVar5 < 2) {
pcVar4 = "";
LAB_0070f0c0:
iVar3 = _V_stricmp("-y",pcVar4);
iVar5 = *(int *)param_1;
if (iVar3 != 0) {
if (iVar5 < 2) {
pcVar4 = "";
LAB_0070f0f5:
iVar3 = _V_stricmp("+z",pcVar4);
iVar5 = *(int *)param_1;
if (iVar3 != 0) {
if (iVar5 < 2) {
pcVar4 = "";
LAB_0070f126:
iVar3 = _V_stricmp("-z",pcVar4);
iVar5 = *(int *)param_1;
if (iVar3 != 0) goto LAB_0070f32f;
}
else {
pcVar4 = *(char **)(param_1 + 0x40c);
if (pcVar4 != "-z") goto LAB_0070f126;
}
local_48 = 5;
goto LAB_0070f157;
}
}
else {
pcVar4 = *(char **)(param_1 + 0x40c);
if (pcVar4 != "+z") goto LAB_0070f0f5;
}
local_48 = 4;
goto LAB_0070f157;
}
}
else {
pcVar4 = *(char **)(param_1 + 0x40c);
if (pcVar4 != "-y") goto LAB_0070f0c0;
}
local_48 = 3;
goto LAB_0070f157;
}
}
else {
pcVar4 = *(char **)(param_1 + 0x40c);
if (pcVar4 != "+y") goto LAB_0070f08b;
}
local_48 = 2;
goto LAB_0070f157;
}
}
else {
pcVar4 = *(char **)(param_1 + 0x40c);
if (pcVar4 != "-x") goto LAB_0070f056;
}
local_48 = 1;
goto LAB_0070f157;
}
}
LAB_0070f32f:
local_48 = 0;
LAB_0070f157:
pcVar4 = "";
if (2 < iVar5) {
pcVar4 = *(char **)(param_1 + 0x410);
}
iVar5 = 0;
dVar7 = strtod(pcVar4,(char **)0x0);
fVar6 = (float)dVar7;
if (0 < DAT_00fe6000) {
do {
this_00 = *(CNavArea **)(TheNavAreas + iVar5 * 4);
CNavArea::GetExtent(this_00,(Extent *)&local_34);
switch(local_48) {
default:
fVar1 = local_28;
fVar2 = local_34;
break;
case 1:
fVar1 = local_28;
if (fVar6 < local_34) goto joined_r0x0070f303;
goto LAB_0070f1f0;
case 2:
fVar1 = local_24;
fVar2 = local_30;
break;
case 3:
fVar1 = local_24;
fVar2 = local_30;
goto joined_r0x0070f2f9;
case 4:
fVar1 = local_20;
fVar2 = local_2c;
break;
case 5:
fVar1 = local_20;
fVar2 = local_2c;
joined_r0x0070f2f9:
if (fVar2 <= fVar6) goto LAB_0070f1f0;
joined_r0x0070f303:
if (fVar1 <= fVar6) goto LAB_0070f1f0;
goto LAB_0070f22c;
}
if ((fVar6 <= fVar2) || (fVar6 <= fVar1)) {
LAB_0070f1f0:
if (*(int *)(this + 0x4e0) < 1) {
LAB_0070f220:
AddToSelectedSet(this,this_00);
}
else {
if (this_00 != (CNavArea *)**(int **)(this + 0x4d4)) {
iVar3 = 0;
do {
iVar3 = iVar3 + 1;
if (iVar3 == *(int *)(this + 0x4e0)) goto LAB_0070f220;
} while (this_00 != (CNavArea *)(*(int **)(this + 0x4d4))[iVar3]);
}
local_38 = this_00;
CUtlVector<CNavArea*,CUtlMemory<CNavArea*,int>>::FindAndRemove
((CUtlVector<CNavArea*,CUtlMemory<CNavArea*,int>> *)(this + 0x4d4),&local_38);
}
}
LAB_0070f22c:
iVar5 = iVar5 + 1;
} while (iVar5 < DAT_00fe6000);
}
CBaseEntity::EmitSound(this_01,"EDIT_DELETE",0.0,(float *)0x0);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.