CPhysicsProp::NavThink
0x007f8ff0 · 1034 bytes · __thiscall
_ZN12CPhysicsProp8NavThinkEv
Decompiled
undefined (1 param)
/* CPhysicsProp::NavThink() */
void __thiscall CPhysicsProp::NavThink(CPhysicsProp *this)
{
int *piVar1;
CNavArea *this_00;
char cVar2;
int iVar3;
int iVar4;
int iVar5;
longdouble lVar6;
float fVar7;
int local_88;
int local_84;
int local_80;
int local_7c;
CUtlMemory<CNavArea*,int> *local_78;
int local_74;
CNavArea *local_68;
float local_64;
float local_60;
float local_5c;
float local_58;
float local_54;
float local_50;
char local_4c;
int *local_48;
undefined4 local_44;
undefined4 local_40;
int local_3c;
int *local_38;
float local_34;
float local_30;
float local_2c;
float local_28;
float local_24;
float local_20;
cVar2 = (**(code **)(*(int *)this + 0x478))(this);
if (cVar2 == '\0') {
return;
}
CCollisionProperty::CollisionAABBToWorldAABB
((CCollisionProperty *)(this + 0x194),(Vector *)(this + 0x19c),(Vector *)(this + 0x1a8),
(Vector *)&local_64,(Vector *)&local_58);
iVar5 = TheNavMesh;
local_4c = '\0';
local_48 = (int *)0x0;
local_44 = 0;
local_5c = local_5c - 71.0;
local_40 = 0;
local_3c = 0;
local_38 = (int *)0x0;
if (*(int *)(TheNavMesh + 0x18) != 0) {
if ((CNavMesh::ForAllAreasOverlappingExtent<NavAreaCollector>(NavAreaCollector&,Extent_const&)::
searchMarker == '\0') &&
(iVar3 = __cxa_guard_acquire(&CNavMesh::
ForAllAreasOverlappingExtent<NavAreaCollector>(NavAreaCollector&,Extent_const&)
::searchMarker), iVar3 != 0)) {
/* try { // try from 007f93a8 to 007f93ac has its CatchHandler @ 007f940b */
CNavMesh::ForAllAreasOverlappingExtent<NavAreaCollector>(NavAreaCollector&,Extent_const&)::
searchMarker = RandomInt(0,0x100000);
__cxa_guard_release(&CNavMesh::
ForAllAreasOverlappingExtent<NavAreaCollector>(NavAreaCollector&,Extent_const&)
::searchMarker);
}
iVar3 = CNavMesh::
ForAllAreasOverlappingExtent<NavAreaCollector>(NavAreaCollector&,Extent_const&)::
searchMarker + 1;
if (CNavMesh::ForAllAreasOverlappingExtent<NavAreaCollector>(NavAreaCollector&,Extent_const&)::
searchMarker + 1 == 0) {
iVar3 = CNavMesh::
ForAllAreasOverlappingExtent<NavAreaCollector>(NavAreaCollector&,Extent_const&)::
searchMarker + 2;
}
CNavMesh::ForAllAreasOverlappingExtent<NavAreaCollector>(NavAreaCollector&,Extent_const&)::
searchMarker = iVar3;
fVar7 = 1.0 / *(float *)(iVar5 + 0x20);
iVar3 = (int)((local_64 - *(float *)(iVar5 + 0x2c)) * fVar7);
if (iVar3 < 0) {
local_7c = 0;
}
else {
local_7c = *(int *)(iVar5 + 0x24) + -1;
if (iVar3 < *(int *)(iVar5 + 0x24)) {
local_7c = iVar3;
}
}
iVar3 = (int)((local_58 - *(float *)(iVar5 + 0x2c)) * fVar7);
if (iVar3 < 0) {
local_84 = 0;
}
else {
local_84 = *(int *)(iVar5 + 0x24) + -1;
if (iVar3 < *(int *)(iVar5 + 0x24)) {
local_84 = iVar3;
}
}
iVar3 = (int)((local_60 - *(float *)(iVar5 + 0x30)) * fVar7);
if (iVar3 < 0) {
local_88 = 0;
}
else {
local_88 = *(int *)(iVar5 + 0x28) + -1;
if (iVar3 < *(int *)(iVar5 + 0x28)) {
local_88 = iVar3;
}
}
iVar3 = (int)((local_54 - *(float *)(iVar5 + 0x30)) * fVar7);
if (iVar3 < 0) {
local_80 = 0;
}
else {
local_80 = *(int *)(iVar5 + 0x28) + -1;
if (iVar3 < *(int *)(iVar5 + 0x28)) {
local_80 = iVar3;
}
}
for (; local_7c <= local_84; local_7c = local_7c + 1) {
if (local_88 <= local_80) {
iVar3 = local_88 * *(int *)(iVar5 + 0x24) + local_7c;
if (iVar3 < *(int *)(iVar5 + 0x18)) {
local_74 = local_88;
do {
iVar4 = 0;
piVar1 = (int *)(*(int *)(iVar5 + 0xc) + iVar3 * 0x14);
if (0 < piVar1[3]) {
do {
this_00 = *(CNavArea **)(*piVar1 + iVar4 * 4);
if (*(int *)(this_00 + 0x74) !=
CNavMesh::
ForAllAreasOverlappingExtent<NavAreaCollector>(NavAreaCollector&,Extent_const&)
::searchMarker) {
*(int *)(this_00 + 0x74) =
CNavMesh::
ForAllAreasOverlappingExtent<NavAreaCollector>(NavAreaCollector&,Extent_const&)
::searchMarker;
/* try { // try from 007f9204 to 007f9359 has its CatchHandler @ 007f9447 */
CNavArea::GetExtent(this_00,(Extent *)&local_34);
if (((((local_64 <= local_28) && (local_34 <= local_58)) && (local_60 <= local_24)
) && ((local_30 <= local_54 && (local_5c <= local_20)))) &&
(local_2c <= local_50)) {
local_68 = this_00;
if ((local_4c == '\0') || (local_3c < 1)) {
LAB_007f9344:
CUtlVector<CNavArea*,CUtlMemory<CNavArea*,int>>::InsertBefore
((CUtlVector<CNavArea*,CUtlMemory<CNavArea*,int>> *)&local_48,
local_3c,&local_68);
}
else if (this_00 != (CNavArea *)*local_48) {
iVar3 = 0;
do {
iVar3 = iVar3 + 1;
if (iVar3 == local_3c) goto LAB_007f9344;
} while (this_00 != (CNavArea *)local_48[iVar3]);
if (iVar3 < 0) goto LAB_007f9344;
}
}
}
iVar4 = iVar4 + 1;
} while (iVar4 < piVar1[3]);
}
local_74 = local_74 + 1;
if (local_80 < local_74) goto LAB_007f93f6;
iVar3 = local_74 * *(int *)(iVar5 + 0x24) + local_7c;
if (*(int *)(iVar5 + 0x18) <= iVar3) break;
} while( true );
}
if (CNavMesh::
ForAllAreasOverlappingExtent<NavAreaCollector>(NavAreaCollector&,Extent_const&)::
__executeCount < 10) {
CNavMesh::ForAllAreasOverlappingExtent<NavAreaCollector>(NavAreaCollector&,Extent_const&)
::__executeCount =
CNavMesh::
ForAllAreasOverlappingExtent<NavAreaCollector>(NavAreaCollector&,Extent_const&)::
__executeCount + 1;
Warning("** Walked off of the CNavMesh::m_grid in ForAllAreasOverlappingExtent()\n");
}
break;
}
LAB_007f93f6:
}
}
local_78 = (CUtlMemory<CNavArea*,int> *)&local_48;
lVar6 = (longdouble)(**(code **)(*(int *)this + 0x474))(this);
iVar5 = 0;
if (0 < local_3c) {
do {
CNavArea::MarkObstacleToAvoid((CNavArea *)local_48[iVar5],(float)lVar6);
iVar5 = iVar5 + 1;
} while (iVar5 < local_3c);
}
local_3c = 0;
CUtlMemory<CNavArea*,int>::Purge(local_78);
local_38 = local_48;
CUtlMemory<CNavArea*,int>::Purge(local_78);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.