CTongue::OnOwnerTakeDamage
0x0083f780 · 1044 bytes · __thiscall
_ZN7CTongue17OnOwnerTakeDamageERK15CTakeDamageInfo
Decompiled
undefined (2 params)
/* CTongue::OnOwnerTakeDamage(CTakeDamageInfo const&) */
void __thiscall CTongue::OnOwnerTakeDamage(CTongue *this,CTakeDamageInfo *param_1)
{
uint uVar1;
CTerrorPlayer *this_00;
code *pcVar2;
char cVar3;
uint uVar4;
int *piVar5;
undefined4 uVar6;
int iVar7;
undefined *puVar8;
int *piVar9;
longdouble lVar10;
char *pcVar11;
undefined4 local_7c;
undefined4 local_78;
undefined4 local_74;
undefined4 local_70;
undefined4 local_6c;
undefined4 local_68;
undefined4 local_64;
undefined4 local_60;
undefined4 local_5c;
undefined4 local_58;
undefined4 local_54;
undefined4 local_50;
undefined4 local_4c;
undefined4 local_48;
undefined4 local_44;
float local_40;
undefined4 local_3c;
undefined4 local_38;
undefined4 local_34;
undefined4 local_30;
undefined4 local_2c;
undefined4 local_28;
undefined4 local_24;
undefined4 local_20;
uVar1 = *(uint *)(this + 0x44c);
if (uVar1 == 0xffffffff) {
return;
}
puVar8 = g_pEntityList + (uVar1 & 0xfff) * 0x10;
if (puVar8 == (undefined *)0xfffffffc) {
return;
}
if (*(uint *)(puVar8 + 8) != uVar1 >> 0xc) {
return;
}
this_00 = *(CTerrorPlayer **)(puVar8 + 4);
if (this_00 == (CTerrorPlayer *)0x0) {
return;
}
cVar3 = CTerrorGameRules::IsSurvivalMode();
if (cVar3 != '\0') {
return;
}
uVar1 = *(uint *)(param_1 + 0x48);
cVar3 = (**(code **)(*(int *)this_00 + 300))(this_00);
if (cVar3 == '\0') {
return;
}
uVar4 = *(uint *)(this_00 + 0x33c0);
if (uVar4 == 0xffffffff) {
return;
}
puVar8 = g_pEntityList + (uVar4 & 0xfff) * 0x10;
if (puVar8 == (undefined *)0xfffffffc) {
return;
}
if (*(uint *)(puVar8 + 8) != uVar4 >> 0xc) {
return;
}
if (*(int *)(puVar8 + 4) == 0) {
return;
}
if ((uVar1 & 8) != 0) {
return;
}
if (*(int *)(this + 0x460) - *(int *)(TongueBreakFromDamageAmount._28_4_ + 0x30) <=
*(int *)(this_00 + 0x100)) {
return;
}
uVar1 = *(uint *)(param_1 + 0x34);
if ((((uVar1 != 0xffffffff) &&
(puVar8 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar8 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar8 + 8) == uVar1 >> 0xc)) &&
(piVar9 = *(int **)(puVar8 + 4), piVar9 != (int *)0x0)) {
cVar3 = (**(code **)(*piVar9 + 0x16c))(piVar9);
uVar4 = *(uint *)(this_00 + 0x33c0);
if (cVar3 != '\0') goto LAB_0083f888;
}
piVar9 = (int *)0x0;
LAB_0083f888:
iVar7 = 0;
if (((uVar4 != 0xffffffff) &&
(puVar8 = g_pEntityList + (uVar4 & 0xfff) * 0x10, puVar8 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar8 + 8) == uVar4 >> 0xc)) {
iVar7 = *(int *)(puVar8 + 4);
}
if ((&DAT_000033dc)[iVar7] == '\0') {
pcVar11 = "tongue_pull_stopped";
}
else {
pcVar11 = "choke_stopped";
}
piVar5 = (int *)(**(code **)(*gameeventmanager + 0x1c))(gameeventmanager,pcVar11,0,0);
if (piVar5 != (int *)0x0) {
if (piVar9 != (int *)0x0) {
pcVar2 = *(code **)(*piVar5 + 0x30);
uVar6 = (**(code **)(*engine + 0x40))(engine,piVar9[0xc]);
(*pcVar2)(piVar5,"userid",uVar6);
}
iVar7 = 0;
pcVar2 = *(code **)(*piVar5 + 0x30);
uVar1 = *(uint *)(this_00 + 0x33c0);
if (((uVar1 != 0xffffffff) &&
(puVar8 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar8 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar8 + 8) == uVar1 >> 0xc)) {
iVar7 = *(int *)(puVar8 + 4);
}
uVar6 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(iVar7 + 0x30));
(*pcVar2)(piVar5,"victim",uVar6);
pcVar2 = *(code **)(*piVar5 + 0x30);
uVar6 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(this_00 + 0x30));
(*pcVar2)(piVar5,"smoker",uVar6);
(**(code **)(*piVar5 + 0x30))(piVar5,"release_type",3);
(**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar5,0);
}
uVar6 = 0;
uVar1 = *(uint *)(this_00 + 0x33c0);
if (((uVar1 != 0xffffffff) &&
(puVar8 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar8 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar8 + 8) == uVar1 >> 0xc)) {
uVar6 = *(undefined4 *)(puVar8 + 4);
}
(**(code **)(*(int *)this + 0x394))(this,uVar6,"Tongue letting go for taking too much damage.");
lVar10 = (longdouble)GetAbilityActivationDelay(this);
CTerrorPlayer::ReleaseTongueVictim(this_00,false);
CBaseAbility::StartActivationTimer((CBaseAbility *)this,(float)lVar10,0.0);
cVar3 = CTerrorGameRules::HasPlayerControlledZombies();
if (cVar3 == '\0') {
local_7c = *(undefined4 *)param_1;
local_3c = *(undefined4 *)(param_1 + 0x40);
local_38 = *(undefined4 *)(param_1 + 0x44);
local_78 = *(undefined4 *)(param_1 + 4);
local_74 = *(undefined4 *)(param_1 + 8);
local_70 = *(undefined4 *)(param_1 + 0xc);
local_6c = *(undefined4 *)(param_1 + 0x10);
local_68 = *(undefined4 *)(param_1 + 0x14);
local_64 = *(undefined4 *)(param_1 + 0x18);
local_60 = *(undefined4 *)(param_1 + 0x1c);
local_5c = *(undefined4 *)(param_1 + 0x20);
local_58 = *(undefined4 *)(param_1 + 0x24);
local_54 = *(undefined4 *)(param_1 + 0x28);
local_50 = *(undefined4 *)(param_1 + 0x2c);
local_4c = *(undefined4 *)(param_1 + 0x30);
local_48 = *(undefined4 *)(param_1 + 0x34);
local_44 = *(undefined4 *)(param_1 + 0x38);
local_34 = *(undefined4 *)(param_1 + 0x48);
local_24 = *(undefined4 *)(param_1 + 0x58);
local_30 = *(undefined4 *)(param_1 + 0x4c);
local_2c = *(undefined4 *)(param_1 + 0x50);
local_28 = *(undefined4 *)(param_1 + 0x54);
local_20 = *(undefined4 *)(param_1 + 0x5c);
local_40 = (float)*(int *)(this_00 + 0x100) + *(float *)(param_1 + 0x3c);
CBaseEntity::TakeDamage((CBaseEntity *)this_00,(CTakeDamageInfo *)&local_7c);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.