L L4D2node

CBaseEntity::~CBaseEntity

0x00617610 · 572 bytes · __thiscall

_ZN11CBaseEntityD2Ev

Decompiled

undefined (1 param)

/* CBaseEntity::~CBaseEntity() */

void __thiscall CBaseEntity::~CBaseEntity(CBaseEntity *this)

{
  int iVar1;
  int *piVar2;
  int *__ptr;
  int iVar3;
  CBaseEntity *in_stack_ffffffc8;
  CBaseEntity *pCVar4;
  undefined4 local_20 [4];
  
  *(undefined ***)this = &PTR__CBaseEntity_00c60288;
  PhysCleanupFrictionSounds(this);
  VPhysicsDestroyObject(this);
  pCVar4 = *(CBaseEntity **)(this + 0x3f4);
  if (pCVar4 != (CBaseEntity *)0x0) {
    (**(code **)(*g_pScriptVM + 100))(g_pScriptVM);
    *(undefined4 *)(this + 0x3f4) = 0;
    in_stack_ffffffc8 = pCVar4;
  }
  g_bDisableEhandleAccess = 0;
  PhysicsRemoveTouchedList(this);
  PhysicsRemoveGroundList(this,in_stack_ffffffc8);
  DestroyAllDataObjects(this);
  local_20[0] = *(undefined4 *)(this + 0x3b4);
  g_bDisableEhandleAccess = 1;
  CBaseEntityList::RemoveEntity((CBaseEntityList *)gEntList,local_20);
  piVar2 = g_pScriptVM;
  if (*(int *)(this + 1000) != -1) {
    __ptr = *(int **)(this + 0x3f0);
    if ((g_pScriptVM != (int *)0x0) && (0 < *__ptr)) {
      iVar3 = 0;
      do {
        (**(code **)(*piVar2 + 0x4c))(piVar2,*(undefined4 *)__ptr[iVar3 + 1]);
        iVar1 = iVar3 * 4;
        iVar3 = iVar3 + 1;
        **(undefined4 **)(*(int *)(this + 0x3f0) + 4 + iVar1) = 0xffffffff;
        __ptr = *(int **)(this + 0x3f0);
      } while (iVar3 < *__ptr);
    }
    if (__ptr != &CUtlVectorUltraConservative<HSCRIPT__**,CUtlVectorUltraConservativeAllocator>::
                  StaticData()::staticData) {
      free(__ptr);
      *(undefined4 **)(this + 0x3f0) =
           &CUtlVectorUltraConservative<HSCRIPT__**,CUtlVectorUltraConservativeAllocator>::
            StaticData()::staticData;
    }
    if (((*(int *)(this + 1000) != 0) && (piVar2 != (int *)0x0)) && (((byte)this[0x3ec] & 1) == 0))
    {
      (**(code **)(*piVar2 + 0x44))(piVar2,*(int *)(this + 1000));
    }
    *(undefined4 *)(this + 1000) = 0xffffffff;
  }
  *(undefined4 *)(this + 0x3ec) = 0;
  if (*(undefined4 **)(this + 0x3f0) !=
      &CUtlVectorUltraConservative<HSCRIPT__**,CUtlVectorUltraConservativeAllocator>::StaticData()::
       staticData) {
    free(*(undefined4 **)(this + 0x3f0));
    *(undefined4 **)(this + 0x3f0) =
         &CUtlVectorUltraConservative<HSCRIPT__**,CUtlVectorUltraConservativeAllocator>::
          StaticData()::staticData;
  }
  CBaseEntityOutput::~CBaseEntityOutput((CBaseEntityOutput *)(this + 0x364));
  CBaseEntityOutput::~CBaseEntityOutput((CBaseEntityOutput *)(this + 0x34c));
  CBaseEntityOutput::~CBaseEntityOutput((CBaseEntityOutput *)(this + 0x334));
  CBaseEntityOutput::~CBaseEntityOutput((CBaseEntityOutput *)(this + 0x31c));
  CBaseEntityOutput::~CBaseEntityOutput((CBaseEntityOutput *)(this + 0x304));
  *(undefined ***)(this + 0x194) = &PTR_GetEntityHandle_00c5fea8;
  CCollisionProperty::~CCollisionProperty((CCollisionProperty *)(this + 0x194));
  CUtlLinkedList<CDamageModifier*,int,false,int,CUtlMemory<UtlLinkedListElem_t<CDamageModifier*,int>,int>>
  ::RemoveAll((CUtlLinkedList<CDamageModifier*,int,false,int,CUtlMemory<UtlLinkedListElem_t<CDamageModifier*,int>,int>>
               *)(this + 0x158));
  CUtlMemory<UtlLinkedListElem_t<CDamageModifier*,int>,int>::Purge
            ((CUtlMemory<UtlLinkedListElem_t<CDamageModifier*,int>,int> *)(this + 0x158));
  *(undefined4 *)(this + 0xc4) = 0;
  CUtlMemory<ResponseContext_t,int>::Purge((CUtlMemory<ResponseContext_t,int> *)(this + 0xb8));
  *(undefined4 *)(this + 200) = *(undefined4 *)(this + 0xb8);
  CUtlMemory<ResponseContext_t,int>::Purge((CUtlMemory<ResponseContext_t,int> *)(this + 0xb8));
  *(undefined4 *)(this + 0xb0) = 0;
  CUtlMemory<thinkfunc_t,int>::Purge((CUtlMemory<thinkfunc_t,int> *)(this + 0xa4));
  *(undefined4 *)(this + 0xb4) = *(undefined4 *)(this + 0xa4);
  CUtlMemory<thinkfunc_t,int>::Purge((CUtlMemory<thinkfunc_t,int> *)(this + 0xa4));
  CServerNetworkProperty::~CServerNetworkProperty((CServerNetworkProperty *)(this + 0x24));
  *(undefined ***)this = &PTR__IHandleEntity_00c5fdf8;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)