CBaseEntity::DestroyAllDataObjects
0x00475300 · 48 bytes · __thiscall
_ZN11CBaseEntity21DestroyAllDataObjectsEv
Decompiled
undefined (1 param)
/* CBaseEntity::DestroyAllDataObjects() */
void __thiscall CBaseEntity::DestroyAllDataObjects(CBaseEntity *this)
{
CBaseEntity *unaff_EBX;
uint uVar1;
int unaff_ESI;
uVar1 = 0;
do {
if ((*(uint *)(this + 0x3cc) >> (uVar1 & 0x1f) & 1) != 0) {
DestroyDataObject(unaff_EBX,unaff_ESI);
}
uVar1 = uVar1 + 1;
} while (uVar1 != 8);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.