CBaseDoor::~CBaseDoor
0x00666870 · 244 bytes · __thiscall
_ZN9CBaseDoorD1Ev
Decompiled
undefined (1 param)
/* CBaseDoor::~CBaseDoor() */
void __thiscall CBaseDoor::~CBaseDoor(CBaseDoor *this)
{
*(undefined ***)this = &PTR__CBaseDoor_00c6ff48;
*(undefined ***)(this + 0x4b8) = &PTR__CBaseDoor_00c70288;
CBaseEntityOutput::~CBaseEntityOutput((CBaseEntityOutput *)(this + 0x5e0));
CBaseEntityOutput::~CBaseEntityOutput((CBaseEntityOutput *)(this + 0x5c8));
CBaseEntityOutput::~CBaseEntityOutput((CBaseEntityOutput *)(this + 0x5b0));
CBaseEntityOutput::~CBaseEntityOutput((CBaseEntityOutput *)(this + 0x598));
CBaseEntityOutput::~CBaseEntityOutput((CBaseEntityOutput *)(this + 0x580));
CBaseEntityOutput::~CBaseEntityOutput((CBaseEntityOutput *)(this + 0x568));
CBaseEntityOutput::~CBaseEntityOutput((CBaseEntityOutput *)(this + 0x550));
CBaseEntityOutput::~CBaseEntityOutput((CBaseEntityOutput *)(this + 0x538));
CBaseEntityOutput::~CBaseEntityOutput((CBaseEntityOutput *)(this + 0x520));
*(undefined ***)(this + 0x4b8) = &PTR__CGameEventListener_00bfb6e8;
*(undefined4 *)(this + 0x4bc) = 0xd;
if (this[0x4c0] != (CBaseDoor)0x0) {
if (gameeventmanager != (int *)0x0) {
(**(code **)(*gameeventmanager + 0x18))(gameeventmanager,this + 0x4b8);
}
this[0x4c0] = (CBaseDoor)0x0;
}
*(undefined ***)(this + 0x4b8) = &PTR__IGameEventListener2_00bfb610;
*(undefined ***)this = &PTR__CBaseToggle_00cd3f88;
CBaseEntity::~CBaseEntity((CBaseEntity *)this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.