CRopeKeyframe::~CRopeKeyframe
0x00808140 · 121 bytes · __thiscall
_ZN13CRopeKeyframeD1Ev
Decompiled
undefined (1 param)
/* CRopeKeyframe::~CRopeKeyframe() */
void __thiscall CRopeKeyframe::~CRopeKeyframe(CRopeKeyframe *this)
{
*(undefined ***)this = &PTR__CRopeKeyframe_00cc94e8;
*(undefined **)(this + 0x440) = &DAT_00cc981c;
SetStartPoint(this,(CBaseEntity *)0x0,0);
SetEndPoint(this,(CBaseEntity *)0x0,0);
SetParent(this,(CBaseEntity *)0x0,0);
*(undefined ***)(this + 0x440) = &PTR__IWatcherCallback_00c27270;
CBaseEntity::~CBaseEntity((CBaseEntity *)this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.