CInfoRemarkable::~CInfoRemarkable
0x008d3e60 · 128 bytes · __thiscall
_ZN15CInfoRemarkableD1Ev
Decompiled
undefined (1 param)
/* CInfoRemarkable::~CInfoRemarkable() */
void __thiscall CInfoRemarkable::~CInfoRemarkable(CInfoRemarkable *this)
{
int *piVar1;
ushort uVar2;
*(undefined ***)this = &PTR__CInfoRemarkable_00ceca88;
uVar2 = g_RemarkableList._24_2_;
do {
if (uVar2 == 0xffff) {
LAB_008d3ed4:
*(undefined ***)this = &PTR__CPointEntity_00cd35a8;
CBaseEntity::~CBaseEntity((CBaseEntity *)this);
return;
}
piVar1 = (int *)(g_RemarkableList._12_4_ + (uint)uVar2 * 8);
if (this == (CInfoRemarkable *)*piVar1) {
CUtlLinkedList<CInfoRemarkable*,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CInfoRemarkable*,unsigned_short>,unsigned_short>>
::Unlink((CUtlLinkedList<CInfoRemarkable*,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CInfoRemarkable*,unsigned_short>,unsigned_short>>
*)(g_RemarkableList + 0xc),uVar2);
*(undefined2 *)(g_RemarkableList._12_4_ + 6 + (uint)uVar2 * 8) = g_RemarkableList._28_2_;
g_RemarkableList._28_2_ = uVar2;
goto LAB_008d3ed4;
}
uVar2 = *(ushort *)((int)piVar1 + 6);
} while( true );
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.