CSceneEntity::~CSceneEntity
0x008173a0 · 517 bytes · __thiscall
_ZN12CSceneEntityD1Ev
Decompiled
undefined (1 param)
/* CSceneEntity::~CSceneEntity() */
void __thiscall CSceneEntity::~CSceneEntity(CSceneEntity *this)
{
int *piVar1;
piVar1 = *(int **)(this + 0x710);
*(undefined ***)this = &PTR__CSceneEntity_00ccc868;
*(undefined ***)(this + 0x440) = &PTR_StartEvent_00cccc60;
if (piVar1 != (int *)0x0) {
(**(code **)(*piVar1 + 4))(piVar1);
}
*(undefined4 *)(this + 0x710) = 0;
*(undefined4 *)(this + 0x6f0) = 0;
CUtlMemory<CHandle<CSceneListManager>,int>::Purge
((CUtlMemory<CHandle<CSceneListManager>,int> *)(this + 0x6e4));
*(undefined4 *)(this + 0x6f4) = *(undefined4 *)(this + 0x6e4);
CUtlMemory<CHandle<CSceneListManager>,int>::Purge
((CUtlMemory<CHandle<CSceneListManager>,int> *)(this + 0x6e4));
*(undefined4 *)(this + 0x6dc) = 0;
CUtlMemory<CHandle<CSceneEntity>,int>::Purge
((CUtlMemory<CHandle<CSceneEntity>,int> *)(this + 0x6d0));
*(undefined4 *)(this + 0x6e0) = *(undefined4 *)(this + 0x6d0);
CUtlMemory<CHandle<CSceneEntity>,int>::Purge
((CUtlMemory<CHandle<CSceneEntity>,int> *)(this + 0x6d0));
CBaseEntityOutput::~CBaseEntityOutput((CBaseEntityOutput *)(this + 0x6a8));
CBaseEntityOutput::~CBaseEntityOutput((CBaseEntityOutput *)(this + 0x690));
CBaseEntityOutput::~CBaseEntityOutput((CBaseEntityOutput *)(this + 0x678));
CBaseEntityOutput::~CBaseEntityOutput((CBaseEntityOutput *)(this + 0x660));
CBaseEntityOutput::~CBaseEntityOutput((CBaseEntityOutput *)(this + 0x648));
CBaseEntityOutput::~CBaseEntityOutput((CBaseEntityOutput *)(this + 0x630));
CBaseEntityOutput::~CBaseEntityOutput((CBaseEntityOutput *)(this + 0x618));
CBaseEntityOutput::~CBaseEntityOutput((CBaseEntityOutput *)(this + 0x600));
CBaseEntityOutput::~CBaseEntityOutput((CBaseEntityOutput *)(this + 0x5e8));
CBaseEntityOutput::~CBaseEntityOutput((CBaseEntityOutput *)(this + 0x5d0));
CBaseEntityOutput::~CBaseEntityOutput((CBaseEntityOutput *)(this + 0x5b8));
CBaseEntityOutput::~CBaseEntityOutput((CBaseEntityOutput *)(this + 0x5a0));
CBaseEntityOutput::~CBaseEntityOutput((CBaseEntityOutput *)(this + 0x588));
CBaseEntityOutput::~CBaseEntityOutput((CBaseEntityOutput *)(this + 0x570));
CBaseEntityOutput::~CBaseEntityOutput((CBaseEntityOutput *)(this + 0x558));
CBaseEntityOutput::~CBaseEntityOutput((CBaseEntityOutput *)(this + 0x540));
CBaseEntityOutput::~CBaseEntityOutput((CBaseEntityOutput *)(this + 0x528));
CBaseEntityOutput::~CBaseEntityOutput((CBaseEntityOutput *)(this + 0x510));
CBaseEntityOutput::~CBaseEntityOutput((CBaseEntityOutput *)(this + 0x4f8));
*(undefined4 *)(this + 0x4e4) = 0;
CUtlMemory<CHandle<CBaseEntity>,int>::Purge
((CUtlMemory<CHandle<CBaseEntity>,int> *)(this + 0x4d8));
*(undefined4 *)(this + 0x4e8) = *(undefined4 *)(this + 0x4d8);
CUtlMemory<CHandle<CBaseEntity>,int>::Purge
((CUtlMemory<CHandle<CBaseEntity>,int> *)(this + 0x4d8));
*(undefined4 *)(this + 0x4d0) = 0;
CUtlMemory<CHandle<CBaseFlex>,int>::Purge((CUtlMemory<CHandle<CBaseFlex>,int> *)(this + 0x4c4));
*(undefined4 *)(this + 0x4d4) = *(undefined4 *)(this + 0x4c4);
CUtlMemory<CHandle<CBaseFlex>,int>::Purge((CUtlMemory<CHandle<CBaseFlex>,int> *)(this + 0x4c4));
*(undefined ***)this = &PTR__CPointEntity_00cd35a8;
CBaseEntity::~CBaseEntity((CBaseEntity *)this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.