CBaseEntity::PhysicsRemoveGroundList
0x00475f20 · 192 bytes · __thiscall
_ZN11CBaseEntity23PhysicsRemoveGroundListEPS_
Decompiled
undefined (2 params)
/* CBaseEntity::PhysicsRemoveGroundList(CBaseEntity*) */
void __thiscall CBaseEntity::PhysicsRemoveGroundList(CBaseEntity *this,CBaseEntity *param_1)
{
uint uVar1;
uint *puVar2;
uint *puVar3;
uint *puVar4;
CBaseEntity *pCVar5;
undefined *puVar6;
puVar4 = (uint *)GetDataObject(this,0);
if (puVar4 != (uint *)0x0) {
puVar3 = (uint *)puVar4[1];
while ((puVar4 != puVar3 && (puVar3 != (uint *)0x0))) {
uVar1 = *puVar3;
pCVar5 = (CBaseEntity *)0x0;
puVar2 = (uint *)puVar3[1];
if ((uVar1 != 0xffffffff) &&
((puVar6 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc &&
(*(uint *)(puVar6 + 8) == uVar1 >> 0xc)))) {
pCVar5 = *(CBaseEntity **)(puVar6 + 4);
}
PhysicsNotifyOtherOfGroundRemoval(this,pCVar5);
groundlinksallocated = groundlinksallocated + -1;
CUtlMemoryPool::Free((CUtlMemoryPool *)g_EntityGroundLinks,puVar3);
puVar3 = puVar2;
}
if (((byte)this[0x3cc] & 1) != 0) {
DestroyDataObject(this,(int)param_1);
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.