CFogVolume::~CFogVolume
0x008d0b80 · 51 bytes · __thiscall
_ZN10CFogVolumeD2Ev
Decompiled
undefined (1 param)
/* CFogVolume::~CFogVolume() */
void __thiscall CFogVolume::~CFogVolume(CFogVolume *this)
{
CFogVolume *in_stack_fffffff4;
*(undefined ***)this = &PTR__CFogVolume_00cea828;
if (this[0x459] != (CFogVolume)0x0) {
RemoveFromGlobalList(in_stack_fffffff4);
}
*(undefined ***)this = &PTR__CServerOnlyEntity_00c5ff48;
CBaseEntity::~CBaseEntity((CBaseEntity *)this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.