CVoteController::~CVoteController
0x00b41b90 · 182 bytes · __thiscall
_ZN15CVoteControllerD2Ev
Decompiled
undefined (1 param)
/* CVoteController::~CVoteController() */
void __thiscall CVoteController::~CVoteController(CVoteController *this)
{
int *piVar1;
int iVar2;
iVar2 = 0;
*(undefined ***)this = &PTR__CVoteController_00d4b388;
g_voteController = 0;
if (0 < *(int *)(this + 0x54c)) {
do {
piVar1 = *(int **)(*(int *)(this + 0x540) + iVar2 * 4);
if (piVar1 != (int *)0x0) {
(**(code **)(*piVar1 + 4))(piVar1);
}
iVar2 = iVar2 + 1;
} while (iVar2 < *(int *)(this + 0x54c));
}
*(undefined4 *)(this + 0x568) = 0;
CUtlMemory<CVoteController::CallerRecord,int>::Purge
((CUtlMemory<CVoteController::CallerRecord,int> *)(this + 0x55c));
*(undefined4 *)(this + 0x56c) = *(undefined4 *)(this + 0x55c);
CUtlMemory<CVoteController::CallerRecord,int>::Purge
((CUtlMemory<CVoteController::CallerRecord,int> *)(this + 0x55c));
*(undefined4 *)(this + 0x54c) = 0;
CUtlMemory<CBaseIssue*,int>::Purge((CUtlMemory<CBaseIssue*,int> *)(this + 0x540));
*(undefined4 *)(this + 0x550) = *(undefined4 *)(this + 0x540);
CUtlMemory<CBaseIssue*,int>::Purge((CUtlMemory<CBaseIssue*,int> *)(this + 0x540));
CBaseEntity::~CBaseEntity((CBaseEntity *)this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.