CWorld::~CWorld
0x00b609c0 · 96 bytes · __thiscall
_ZN6CWorldD1Ev
Decompiled
undefined (1 param)
/* CWorld::~CWorld() */
void __thiscall CWorld::~CWorld(CWorld *this)
{
*(undefined ***)this = &PTR__CWorld_00d52708;
EventList_Free();
ActivityList_Free();
if (g_pGameRules != (int *)0x0) {
(**(code **)(*g_pGameRules + 0xa0))(g_pGameRules);
if (g_pGameRules != (int *)0x0) {
(**(code **)(*g_pGameRules + 0x34))(g_pGameRules);
}
g_pGameRules = (int *)0x0;
}
g_WorldEntity = 0;
CBaseEntity::~CBaseEntity((CBaseEntity *)this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.