CBaseAnimating::~CBaseAnimating
0x005e9900 · 414 bytes · __thiscall
_ZN14CBaseAnimatingD2Ev
Decompiled
undefined (1 param)
/* CBaseAnimating::~CBaseAnimating() */
void __thiscall CBaseAnimating::~CBaseAnimating(CBaseAnimating *this)
{
void *pvVar1;
CStudioHdr *this_00;
int iVar2;
CUtlMemory<ikcontextikrule_t,int> *this_01;
int iVar3;
*(undefined ***)this = &PTR__CBaseAnimating_00c5a548;
Studio_DestroyBoneCache(*(memhandle_t__ **)(this + 0x520));
pvVar1 = *(void **)(this + 0x480);
if (pvVar1 != (void *)0x0) {
*(undefined4 *)((int)pvVar1 + 0x101c) = 0;
CUtlMemory<ikcontextikrule_t,int>::Purge
((CUtlMemory<ikcontextikrule_t,int> *)((int)pvVar1 + 0x1010));
*(undefined4 *)((int)pvVar1 + 0x1020) = *(undefined4 *)((int)pvVar1 + 0x1010);
CUtlMemory<ikcontextikrule_t,int>::Purge
((CUtlMemory<ikcontextikrule_t,int> *)((int)pvVar1 + 0x1010));
iVar3 = *(int *)((int)pvVar1 + 0x1008) + -1;
if (-1 < iVar3) {
iVar2 = iVar3 * 0x14;
do {
iVar3 = iVar3 + -1;
this_01 = (CUtlMemory<ikcontextikrule_t,int> *)(iVar2 + *(int *)((int)pvVar1 + 0xffc));
*(undefined4 *)(this_01 + 0xc) = 0;
CUtlMemory<ikcontextikrule_t,int>::Purge(this_01);
*(undefined4 *)(this_01 + 0x10) = *(undefined4 *)this_01;
CUtlMemory<ikcontextikrule_t,int>::Purge(this_01);
iVar2 = iVar2 + -0x14;
} while (iVar3 != -1);
}
*(undefined4 *)((int)pvVar1 + 0x1008) = 0;
CUtlMemory<CUtlVector<ikcontextikrule_t,CUtlMemory<ikcontextikrule_t,int>>,int>::Purge
((CUtlMemory<CUtlVector<ikcontextikrule_t,CUtlMemory<ikcontextikrule_t,int>>,int> *)
((int)pvVar1 + 0xffc));
*(undefined4 *)((int)pvVar1 + 0x100c) = *(undefined4 *)((int)pvVar1 + 0xffc);
CUtlMemory<CUtlVector<ikcontextikrule_t,CUtlMemory<ikcontextikrule_t,int>>,int>::Purge
((CUtlMemory<CUtlVector<ikcontextikrule_t,CUtlMemory<ikcontextikrule_t,int>>,int> *)
((int)pvVar1 + 0xffc));
*(void **)((int)pvVar1 + 0xff4) = pvVar1;
*(undefined4 *)((int)pvVar1 + 0xff0) = 0;
operator_delete(pvVar1);
}
UnlockStudioHdr(this);
this_00 = *(CStudioHdr **)(this + 0x13e0);
if (this_00 != (CStudioHdr *)0x0) {
CStudioHdr::Term(this_00);
*(undefined4 *)(this_00 + 0x4c) = 0;
CUtlMemory<int,int>::Purge((CUtlMemory<int,int> *)(this_00 + 0x40));
*(undefined4 *)(this_00 + 0x50) = *(undefined4 *)(this_00 + 0x40);
CUtlMemory<int,int>::Purge((CUtlMemory<int,int> *)(this_00 + 0x40));
*(undefined4 *)(this_00 + 0x38) = 0;
CUtlMemory<int,int>::Purge((CUtlMemory<int,int> *)(this_00 + 0x2c));
*(undefined4 *)(this_00 + 0x3c) = *(undefined4 *)(this_00 + 0x2c);
CUtlMemory<int,int>::Purge((CUtlMemory<int,int> *)(this_00 + 0x2c));
*(undefined4 *)(this_00 + 0x14) = 0;
CUtlMemory<studiohdr_t_const*,int>::Purge((CUtlMemory<studiohdr_t_const*,int> *)(this_00 + 8));
*(undefined4 *)(this_00 + 0x18) = *(undefined4 *)(this_00 + 8);
CUtlMemory<studiohdr_t_const*,int>::Purge((CUtlMemory<studiohdr_t_const*,int> *)(this_00 + 8));
operator_delete(this_00);
}
CGlowProperty::Reset((CGlowProperty *)(this + 0x1f0));
CBaseEntityOutput::~CBaseEntityOutput((CBaseEntityOutput *)(this + 0x53c));
CBaseEntity::~CBaseEntity((CBaseEntity *)this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.