CEscapeRoute::~CEscapeRoute
0x004e7c30 · 48 bytes · __thiscall
_ZN12CEscapeRouteD1Ev
Decompiled
undefined (1 param)
/* CEscapeRoute::~CEscapeRoute() */
void __thiscall CEscapeRoute::~CEscapeRoute(CEscapeRoute *this)
{
*(undefined ***)this = &PTR__CEscapeRoute_00ce9288;
if (g_spawnPath != this) {
CBaseEntity::~CBaseEntity((CBaseEntity *)this);
return;
}
g_spawnPath = (CEscapeRoute *)0x0;
CBaseEntity::~CBaseEntity((CBaseEntity *)this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.