L L4D2node

CPhysBoxMultiplayer::~CPhysBoxMultiplayer

0x007fe490 · 225 bytes · __thiscall

_ZN19CPhysBoxMultiplayerD1Ev

Decompiled

undefined (1 param)

/* CPhysBoxMultiplayer::~CPhysBoxMultiplayer() */

void __thiscall CPhysBoxMultiplayer::~CPhysBoxMultiplayer(CPhysBoxMultiplayer *this)

{
  *(undefined ***)this = &PTR__CPhysBox_00cb4988;
  *(undefined **)(this + 0x5e8) = &DAT_00cc71a4;
  *(undefined ***)(this + 0x440) = &PTR_SetDmgModBullet_00cb4d64;
  *(undefined ***)(this + 0x444) = &PTR_OnAttemptPhysGunPickup_00cb4e08;
  CBaseEntityOutput::~CBaseEntityOutput((CBaseEntityOutput *)(this + 0x5cc));
  CBaseEntityOutput::~CBaseEntityOutput((CBaseEntityOutput *)(this + 0x5b4));
  CBaseEntityOutput::~CBaseEntityOutput((CBaseEntityOutput *)(this + 0x59c));
  CBaseEntityOutput::~CBaseEntityOutput((CBaseEntityOutput *)(this + 0x584));
  CBaseEntityOutput::~CBaseEntityOutput((CBaseEntityOutput *)(this + 0x56c));
  CBaseEntityOutput::~CBaseEntityOutput((CBaseEntityOutput *)(this + 0x554));
  CBaseEntityOutput::~CBaseEntityOutput((CBaseEntityOutput *)(this + 0x53c));
  CBaseEntityOutput::~CBaseEntityOutput((CBaseEntityOutput *)(this + 0x524));
  *(undefined ***)this = &PTR__CBreakable_00c8a7c8;
  *(undefined ***)(this + 0x440) = &PTR_SetDmgModBullet_00c8ab9c;
  *(undefined ***)(this + 0x444) = &PTR_OnAttemptPhysGunPickup_00c8ac40;
  CBaseEntityOutput::~CBaseEntityOutput((CBaseEntityOutput *)(this + 0x4a4));
  CBaseEntityOutput::~CBaseEntityOutput((CBaseEntityOutput *)(this + 0x48c));
  CBaseEntity::~CBaseEntity((CBaseEntity *)this);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)