CBaseEntity::SetGroundEntity
0x00477310 · 503 bytes · __thiscall
_ZN11CBaseEntity15SetGroundEntityEPS_
Decompiled
undefined (2 params)
/* CBaseEntity::SetGroundEntity(CBaseEntity*) */
void __thiscall CBaseEntity::SetGroundEntity(CBaseEntity *this,CBaseEntity *param_1)
{
int *piVar1;
char cVar2;
undefined4 *puVar3;
uint uVar4;
CBaseEntity *pCVar5;
undefined *puVar6;
bool bVar7;
pCVar5 = (CBaseEntity *)0x0;
uVar4 = *(uint *)(this + 600);
if (((uVar4 != 0xffffffff) &&
(puVar6 = g_pEntityList + (uVar4 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar6 + 8) == uVar4 >> 0xc)) {
pCVar5 = *(CBaseEntity **)(puVar6 + 4);
}
if (param_1 == pCVar5) {
return;
}
if (param_1 != (CBaseEntity *)0x0) {
cVar2 = (**(code **)(*(int *)this + 0x16c))(this);
if (((cVar2 != '\0') && (param_1[0x186] == (CBaseEntity)0x6)) &&
((cVar2 = (**(code **)(*(int *)this + 0x16c))(this), cVar2 != '\0' &&
((piVar1 = *(int **)(param_1 + 0x238), piVar1 != (int *)0x0 &&
(uVar4 = (**(code **)(*piVar1 + 0x50))(piVar1), (uVar4 & 4) != 0)))))) {
(**(code **)(*(int *)this + 0x6f0))(this,param_1);
}
uVar4 = *(uint *)(this + 600);
}
if (((uVar4 == 0xffffffff) ||
(puVar6 = g_pEntityList + (uVar4 & 0xfff) * 0x10, puVar6 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar6 + 8) != uVar4 >> 0xc)) {
pCVar5 = (CBaseEntity *)0x0;
}
else {
pCVar5 = *(CBaseEntity **)(puVar6 + 4);
}
if (param_1 == pCVar5) {
LAB_004773e4:
bVar7 = param_1 != (CBaseEntity *)0x0;
if ((pCVar5 != (CBaseEntity *)0x0) || (!bVar7)) goto joined_r0x004774d6;
AddEntityToGroundList(param_1,this);
LAB_00477419:
AddFlag(this,1);
}
else {
(**(code **)(*(int *)this + 0x2f4))(this,this + 600);
if (param_1 != (CBaseEntity *)0x0) {
puVar3 = (undefined4 *)(**(code **)(*(int *)param_1 + 0xc))(param_1);
*(undefined4 *)(this + 600) = *puVar3;
goto LAB_004773e4;
}
*(undefined4 *)(this + 600) = 0xffffffff;
bVar7 = false;
joined_r0x004774d6:
if ((pCVar5 == (CBaseEntity *)0x0) || (param_1 != (CBaseEntity *)0x0)) {
PhysicsNotifyOtherOfGroundRemoval(this,pCVar5);
AddEntityToGroundList(param_1,this);
if (bVar7) goto LAB_00477419;
}
else {
PhysicsNotifyOtherOfGroundRemoval(this,pCVar5);
}
RemoveFlag(this,1);
}
(**(code **)(*(int *)this + 0x278))(this,pCVar5,param_1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.