CTerrorGameMovement::PlayerMove
0x005014d0 · 1632 bytes · __thiscall
_ZN19CTerrorGameMovement10PlayerMoveEv
Decompiled
undefined (1 param)
/* CTerrorGameMovement::PlayerMove() */
void __thiscall CTerrorGameMovement::PlayerMove(CTerrorGameMovement *this)
{
uint uVar1;
CBaseEntity *this_00;
CBaseEdict *pCVar2;
int *piVar3;
char cVar4;
Vector *pVVar5;
int *piVar6;
int iVar7;
int iVar8;
undefined *puVar9;
CTerrorPlayer *pCVar10;
CTerrorPlayer *this_01;
longdouble lVar11;
float fVar12;
float fVar13;
float local_4c;
float local_48;
undefined4 local_44;
float local_40;
float local_3c;
float local_34;
float local_30;
uint local_2c;
float local_28;
float local_24;
uint local_20;
piVar3 = mdlcache;
(**(code **)(*mdlcache + 0x68))(mdlcache);
/* try { // try from 005014ed to 0050174a has its CatchHandler @ 00501b6c */
UpdateMinGroundNormalZ(this);
cVar4 = (**(code **)(**(int **)(this + 0x810) + 0x790))(*(int **)(this + 0x810));
if (cVar4 != '\0') {
*(uint *)(*(int *)(this + 8) + 0x24) = *(uint *)(*(int *)(this + 8) + 0x24) | 4;
}
cVar4 = (**(code **)(**(int **)(this + 0x810) + 0x804))(*(int **)(this + 0x810));
pCVar10 = *(CTerrorPlayer **)(this + 0x810);
if ((cVar4 == '\0') ||
((((uVar1 = *(uint *)(pCVar10 + 0x3edc), uVar1 != 0xffffffff &&
(puVar9 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar9 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar9 + 8) == uVar1 >> 0xc)) && (*(int *)(puVar9 + 4) != 0)))) {
LAB_00501786:
uVar1 = *(uint *)(pCVar10 + 0x3ee0);
puVar9 = g_pEntityList;
}
else {
*(undefined4 *)(*(int *)(this + 8) + 0x30) = 0;
*(undefined4 *)(*(int *)(this + 8) + 0x34) = 0;
*(uint *)(*(int *)(this + 8) + 0x24) = *(uint *)(*(int *)(this + 8) + 0x24) & 0xfffff9ed;
cVar4 = (**(code **)(**(int **)(this + 0x810) + 0x7e8))(*(int **)(this + 0x810));
/* try { // try from 00501769 to 00501ab7 has its CatchHandler @ 00501b6c */
if ((cVar4 != '\0') && (cVar4 = CTerrorPlayer::CanCrawl(), cVar4 != '\0')) {
pCVar10 = *(CTerrorPlayer **)(this + 0x810);
goto LAB_00501786;
}
puVar9 = g_pEntityList;
*(undefined4 *)(*(int *)(this + 8) + 0x2c) = 0;
*(uint *)(*(int *)(this + 8) + 0x24) = *(uint *)(*(int *)(this + 8) + 0x24) & 0xfffffff7;
pCVar10 = *(CTerrorPlayer **)(this + 0x810);
uVar1 = *(uint *)(pCVar10 + 0x3ee0);
}
if (((uVar1 != 0xffffffff) &&
(puVar9 = puVar9 + (uVar1 & 0xfff) * 0x10, puVar9 != (undefined *)0xfffffffc)) &&
((*(uint *)(puVar9 + 8) == uVar1 >> 0xc && (*(int *)(puVar9 + 4) != 0)))) {
CTerrorPlayer::AddJockeyContribution
(pCVar10,(float *)(*(int *)(this + 8) + 0x2c),(float *)(*(int *)(this + 8) + 0x30));
pCVar10 = *(CTerrorPlayer **)(this + 0x810);
this_01 = (CTerrorPlayer *)0x0;
if (pCVar10 == (CTerrorPlayer *)0x0) goto LAB_00501610;
}
cVar4 = (**(code **)(*(int *)pCVar10 + 300))(pCVar10);
pCVar10 = *(CTerrorPlayer **)(this + 0x810);
if (cVar4 == '\0') {
LAB_005015e1:
this_01 = (CTerrorPlayer *)0x0;
if (pCVar10 == (CTerrorPlayer *)0x0) goto LAB_00501610;
}
else {
lVar11 = (longdouble)CountdownTimer::Now();
if ((float)lVar11 < *(float *)(pCVar10 + 0x32dc)) {
*(uint *)(*(int *)(this + 8) + 0x24) = *(uint *)(*(int *)(this + 8) + 0x24) & 0xfffff9e3;
iVar7 = CBaseEntity::GetTeamNumber(*(CBaseEntity **)(this + 0x810));
if (iVar7 == 3) {
*(uint *)(*(int *)(this + 8) + 0x24) = *(uint *)(*(int *)(this + 8) + 0x24) & 0xfffff7fe;
}
if (*(char *)(*(int *)(this + 0x810) + 0x1a90) != '\0') {
*(uint *)(*(int *)(this + 8) + 0x24) = *(uint *)(*(int *)(this + 8) + 0x24) | 4;
}
*(undefined4 *)(*(int *)(this + 8) + 0x2c) = 0;
*(undefined4 *)(*(int *)(this + 8) + 0x30) = 0;
*(undefined4 *)(*(int *)(this + 8) + 0x34) = 0;
}
pCVar10 = *(CTerrorPlayer **)(this + 0x810);
if (*(CBaseEntity *)(pCVar10 + 0x33a0) != (CBaseEntity)0x0) {
iVar7 = CBaseEntity::GetGroundEntity((CBaseEntity *)pCVar10);
if (iVar7 == 0) {
*(uint *)(*(int *)(this + 8) + 0x24) = *(uint *)(*(int *)(this + 8) + 0x24) & 0xfffff9e3;
*(undefined4 *)(*(int *)(this + 8) + 0x2c) = 0;
*(undefined4 *)(*(int *)(this + 8) + 0x30) = 0;
*(undefined4 *)(*(int *)(this + 8) + 0x34) = 0;
pCVar10 = *(CTerrorPlayer **)(this + 0x810);
}
else {
pCVar10 = *(CTerrorPlayer **)(this + 0x810);
if (pCVar10[0x33a0] == (CTerrorPlayer)0x0) goto LAB_005015e5;
if (pCVar10[0x6c] == (CTerrorPlayer)0x0) {
pCVar2 = *(CBaseEdict **)(pCVar10 + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar7 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar7 + 2) = 0;
}
}
else {
pCVar10[0x70] = (CTerrorPlayer)((byte)pCVar10[0x70] | 1);
}
pCVar10[0x33a0] = (CTerrorPlayer)0x0;
pCVar10 = *(CTerrorPlayer **)(this + 0x810);
}
goto LAB_005015e1;
}
}
LAB_005015e5:
pVVar5 = (Vector *)CTerrorPlayer::GetStaggerDir(pCVar10);
if (pVVar5 != (Vector *)0x0) {
ComputeMoveTowardVector(*(CTerrorPlayer **)(this + 0x810),pVVar5,*(CMoveData **)(this + 8));
}
this_01 = *(CTerrorPlayer **)(this + 0x810);
LAB_00501610:
uVar1 = *(uint *)(this_01 + 0x33ac);
if ((((uVar1 != 0xffffffff) &&
(puVar9 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar9 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar9 + 8) == uVar1 >> 0xc)) && (iVar7 = *(int *)(puVar9 + 4), iVar7 != 0)) {
*(uint *)(*(int *)(this + 8) + 0x24) = *(uint *)(*(int *)(this + 8) + 0x24) | 0x20000;
iVar8 = *(int *)(this + 8);
local_4c = *(float *)(iVar8 + 0x9c);
local_48 = *(float *)(iVar8 + 0xa0);
local_44 = *(undefined4 *)(iVar8 + 0xa4);
CCollisionProperty::CalcNearestPoint
((CCollisionProperty *)(iVar7 + 0x194),(Vector *)&local_4c,(Vector *)&local_40);
local_2c = 0;
local_34 = local_40 - local_4c;
local_30 = local_3c - local_48;
fVar12 = *(float *)(*(CTerrorPlayer **)(this + 0x810) + 0x33b0);
lVar11 = (longdouble)CTerrorPlayer::GetCurrentPushDistance(*(CTerrorPlayer **)(this + 0x810));
if (fVar12 + 4.0 < (float)lVar11) {
ComputeMoveTowardVector
(*(CTerrorPlayer **)(this + 0x810),(Vector *)&local_34,*(CMoveData **)(this + 8));
}
else if ((float)lVar11 < fVar12 - 4.0) {
local_20 = local_2c ^ 0x80000000;
local_24 = -local_30;
local_28 = -local_34;
ComputeMoveTowardVector
(*(CTerrorPlayer **)(this + 0x810),(Vector *)&local_28,*(CMoveData **)(this + 8));
}
else {
*(undefined4 *)(*(CMoveData **)(this + 8) + 0x2c) = 0;
}
this_01 = *(CTerrorPlayer **)(this + 0x810);
}
piVar6 = (int *)CTerrorPlayer::GetMountedWeapon(this_01);
if (piVar6 != (int *)0x0) {
*(uint *)(*(int *)(this + 8) + 0x24) = *(uint *)(*(int *)(this + 8) + 0x24) & 0xfffdffff;
fVar12 = *(float *)(*(int *)(this + 8) + 0x9c);
fVar13 = *(float *)(*(int *)(this + 8) + 0xa0);
(**(code **)(*piVar6 + 0x474))(piVar6,&local_34);
local_20 = 0;
local_28 = local_34 - fVar12;
local_24 = local_30 - fVar13;
ComputeMoveTowardVector
(*(CTerrorPlayer **)(this + 0x810),(Vector *)&local_28,*(CMoveData **)(this + 8));
}
this_00 = *(CBaseEntity **)(this + 0x810);
if (((this_00 == (CBaseEntity *)0x0) || (uVar1 = *(uint *)(this_00 + 0x33a4), uVar1 == 0xffffffff)
) || ((puVar9 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar9 == (undefined *)0xfffffffc ||
((*(uint *)(puVar9 + 8) != uVar1 >> 0xc ||
(*(CBaseEntity **)(puVar9 + 4) == (CBaseEntity *)0x0)))))) {
CGameMovement::PlayerMove((CGameMovement *)this);
}
else {
CBaseEntity::SetGroundEntity(this_00,*(CBaseEntity **)(puVar9 + 4));
}
iVar7 = *(int *)(this + 0x810);
if ((iVar7 != 0) && ((*(byte *)(iVar7 + 0x150) & 1) != 0)) {
fVar12 = *(float *)(iVar7 + 0x2854);
if ((fVar12 < 1.0) &&
(fVar13 = *(float *)(gpGlobals + 0x10) * 0.33333334 + fVar12, fVar12 != fVar13)) {
if (*(char *)(iVar7 + 0x6c) == '\0') {
pCVar2 = *(CBaseEdict **)(iVar7 + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar8 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar8 + 2) = 0;
}
}
else {
*(byte *)(iVar7 + 0x70) = *(byte *)(iVar7 + 0x70) | 1;
}
*(float *)(iVar7 + 0x2854) = fVar13;
iVar7 = *(int *)(this + 0x810);
fVar12 = *(float *)(iVar7 + 0x2854);
}
if (1.0 < fVar12) {
if (*(char *)(iVar7 + 0x6c) == '\0') {
pCVar2 = *(CBaseEdict **)(iVar7 + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar8 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar8 + 2) = 0;
}
}
else {
*(byte *)(iVar7 + 0x70) = *(byte *)(iVar7 + 0x70) | 1;
}
*(undefined4 *)(iVar7 + 0x2854) = 0x3f800000;
}
}
UpdateViewOffset(this);
(**(code **)(*piVar3 + 0x6c))(piVar3);
return;
}
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paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
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