CBaseEntity::PhysicsNotifyOtherOfGroundRemoval
0x00475e50 · 195 bytes · __cdecl
_ZN11CBaseEntity33PhysicsNotifyOtherOfGroundRemovalEPS_S0_
Decompiled
undefined (2 params)
/* CBaseEntity::PhysicsNotifyOtherOfGroundRemoval(CBaseEntity*, CBaseEntity*) */
void CBaseEntity::PhysicsNotifyOtherOfGroundRemoval(CBaseEntity *param_1,CBaseEntity *param_2)
{
uint uVar1;
groundlink_t *pgVar2;
undefined *puVar3;
groundlink_t *pgVar4;
if ((((param_2 != (CBaseEntity *)0x0) &&
(pgVar2 = (groundlink_t *)GetDataObject(param_2,0), pgVar2 != (groundlink_t *)0x0)) &&
(pgVar4 = *(groundlink_t **)(pgVar2 + 4), pgVar2 != pgVar4)) &&
(pgVar4 != (groundlink_t *)0x0)) {
while (((uVar1 = *(uint *)pgVar4, uVar1 != 0xffffffff &&
(puVar3 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar3 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar3 + 8) == uVar1 >> 0xc))) {
if (param_1 == *(CBaseEntity **)(puVar3 + 4)) goto LAB_00475ee0;
LAB_00475ea5:
pgVar4 = *(groundlink_t **)(pgVar4 + 4);
if (pgVar2 == pgVar4) {
return;
}
if (pgVar4 == (groundlink_t *)0x0) {
return;
}
}
if (param_1 != (CBaseEntity *)0x0) goto LAB_00475ea5;
LAB_00475ee0:
PhysicsRemoveGround(param_2,pgVar4);
if (((pgVar2 == *(groundlink_t **)(pgVar2 + 4)) && (pgVar2 == *(groundlink_t **)(pgVar2 + 8)))
&& (((byte)param_2[0x3cc] & 1) != 0)) {
DestroyDataObject(param_1,(int)param_2);
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.