CBaseEntity::AddEntityToGroundList
0x00475c90 · 286 bytes · __thiscall
_ZN11CBaseEntity21AddEntityToGroundListEPS_
Decompiled
undefined (2 params)
/* CBaseEntity::AddEntityToGroundList(CBaseEntity*) */
uint * __thiscall CBaseEntity::AddEntityToGroundList(CBaseEntity *this,CBaseEntity *param_1)
{
uint uVar1;
uint *puVar2;
uint *puVar3;
uint *puVar4;
undefined *puVar5;
if ((this != param_1) && (((byte)param_1[0x14c] & 1) == 0)) {
puVar2 = (uint *)GetDataObject(this,0);
if (puVar2 == (uint *)0x0) {
puVar2 = (uint *)CreateDataObject(this,0);
puVar2[1] = (uint)puVar2;
puVar2[2] = (uint)puVar2;
}
else {
for (puVar3 = (uint *)puVar2[1]; puVar2 != puVar3; puVar3 = (uint *)puVar3[1]) {
uVar1 = *puVar3;
if ((((uVar1 != 0xffffffff) &&
(puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar5 != (undefined *)0xfffffffc))
&& (*(uint *)(puVar5 + 8) == uVar1 >> 0xc)) &&
(param_1 == *(CBaseEntity **)(puVar5 + 4))) {
return puVar3;
}
}
}
puVar3 = (uint *)CUtlMemoryPool::Alloc((CUtlMemoryPool *)g_EntityGroundLinks,0xc);
if (puVar3 != (uint *)0x0) {
groundlinksallocated = groundlinksallocated + 1;
puVar4 = (uint *)(**(code **)(*(int *)param_1 + 0xc))(param_1);
*puVar3 = *puVar4;
uVar1 = puVar2[1];
puVar3[2] = (uint)puVar2;
puVar3[1] = uVar1;
puVar2[1] = (uint)puVar3;
*(uint **)(puVar3[1] + 8) = puVar3;
PhysicsStartGroundContact(this,param_1);
return puVar3;
}
DevMsg("AllocGroundLink: failed to allocate groundlink_t.!!!\n");
}
return (uint *)0x0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.