L L4D2node

ConVarRef::ConVarRef

0x00b6b1a0 · 34 bytes · __thiscall

_ZN9ConVarRefC2EPKc

Decompiled

undefined (2 params)

/* ConVarRef::ConVarRef(char const*) */

void __thiscall ConVarRef::ConVarRef(ConVarRef *this,char *param_1)

{
  Init(this,param_1,false);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)