CTerrorGameRules::LevelInitPostEntity
0x0050c300 · 109 bytes · __thiscall
_ZN16CTerrorGameRules19LevelInitPostEntityEv
Decompiled
undefined (1 param)
/* CTerrorGameRules::LevelInitPostEntity() */
void __thiscall CTerrorGameRules::LevelInitPostEntity(CTerrorGameRules *this)
{
int iVar1;
char cVar2;
ConVarRef local_14 [4];
int local_10;
CCSGameRules::LevelInitPostEntity((CCSGameRules *)this);
if (*(int *)(this + 0x48c) != 0) {
CGameRulesProxy::NotifyNetworkStateChanged();
*(undefined4 *)(this + 0x48c) = 0;
}
ConVarRef::ConVarRef(local_14,"sv_steamgroup");
cVar2 = ConVarRef::IsValid(local_14);
if ((cVar2 != '\0') && (iVar1 = *(int *)(local_10 + 0x30), iVar1 != *(int *)(this + 0x48c))) {
CGameRulesProxy::NotifyNetworkStateChanged();
*(int *)(this + 0x48c) = iVar1;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.