L L4D2node

CWorld::KeyValue

0x00b61170 · 1015 bytes · __thiscall

_ZN6CWorld8KeyValueEPKcS1_

Decompiled

undefined (3 params)

/* CWorld::KeyValue(char const*, char const*) */

undefined4 __thiscall CWorld::KeyValue(CWorld *this,char *param_1,char *param_2)

{
  CBaseEdict *pCVar1;
  int iVar2;
  undefined4 uVar3;
  long lVar4;
  int local_30 [2];
  undefined4 *local_28;
  float local_24;
  float local_20 [4];
  
  if ((param_1 == "skyname") || (iVar2 = _V_stricmp(param_1,"skyname"), iVar2 == 0)) {
    ConVarRef::ConVarRef((ConVarRef *)&local_28,"sv_skyname");
    (**(code **)*local_28)(local_28,param_2);
    return 1;
  }
  if ((param_1 == "newunit") || (iVar2 = _V_stricmp(param_1,"newunit"), iVar2 == 0)) {
    lVar4 = strtol(param_2,(char **)0x0,10);
    if (lVar4 != 0) {
      Game_SetOneWayTransition();
      return 1;
    }
  }
  else if ((param_1 == "world_mins") || (iVar2 = _V_stricmp(param_1,"world_mins"), iVar2 == 0)) {
    sscanf(param_2,"%f %f %f",&local_28,&local_24,local_20);
    if (((float)local_28 != *(float *)(this + 0x448)) ||
       ((local_24 != *(float *)(this + 0x44c) || (local_20[0] != *(float *)(this + 0x450))))) {
      if (this[0x6c] == (CWorld)0x0) {
        pCVar1 = *(CBaseEdict **)(this + 0x30);
        if (pCVar1 != (CBaseEdict *)0x0) {
          *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
          iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
          *(undefined2 *)(iVar2 + 2) = 0;
        }
      }
      else {
        this[0x70] = (CWorld)((byte)this[0x70] | 1);
      }
      *(undefined4 **)(this + 0x448) = local_28;
      *(float *)(this + 0x44c) = local_24;
      *(float *)(this + 0x450) = local_20[0];
    }
  }
  else if ((param_1 == "world_maxs") || (iVar2 = _V_stricmp(param_1,"world_maxs"), iVar2 == 0)) {
    sscanf(param_2,"%f %f %f",&local_28,&local_24,local_20);
    if (((float)local_28 != *(float *)(this + 0x454)) ||
       ((local_24 != *(float *)(this + 0x458) || (local_20[0] != *(float *)(this + 0x45c))))) {
      if (this[0x6c] == (CWorld)0x0) {
        pCVar1 = *(CBaseEdict **)(this + 0x30);
        if (pCVar1 != (CBaseEdict *)0x0) {
          *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
          iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
          *(undefined2 *)(iVar2 + 2) = 0;
        }
      }
      else {
        this[0x70] = (CWorld)((byte)this[0x70] | 1);
      }
      *(undefined4 **)(this + 0x454) = local_28;
      *(float *)(this + 0x458) = local_24;
      *(float *)(this + 0x45c) = local_20[0];
    }
  }
  else {
    if ((param_1 != "timeofday") && (iVar2 = _V_stricmp(param_1,"timeofday"), iVar2 != 0)) {
      if ((param_1 != "startmusictype") &&
         (iVar2 = _V_stricmp(param_1,"startmusictype"), iVar2 != 0)) {
        if ((param_1 != "musicpostfix") && (iVar2 = _V_stricmp(param_1,"musicpostfix"), iVar2 != 0))
        {
          uVar3 = CBaseEntity::KeyValue((CBaseEntity *)this,param_1,param_2);
          return uVar3;
        }
        AllocPooledString((char *)local_30);
        if (local_30[0] == *(int *)(this + 0x480)) {
          return 1;
        }
        if (this[0x6c] == (CWorld)0x0) {
          pCVar1 = *(CBaseEdict **)(this + 0x30);
          if (pCVar1 != (CBaseEdict *)0x0) {
            *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
            iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
            *(undefined2 *)(iVar2 + 2) = 0;
          }
        }
        else {
          this[0x70] = (CWorld)((byte)this[0x70] | 1);
        }
        *(int *)(this + 0x480) = local_30[0];
        return 1;
      }
      lVar4 = strtol(param_2,(char **)0x0,10);
      if (lVar4 != *(int *)(this + 0x47c)) {
        if (this[0x6c] == (CWorld)0x0) {
          pCVar1 = *(CBaseEdict **)(this + 0x30);
          if (pCVar1 != (CBaseEdict *)0x0) {
            *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
            iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
            *(undefined2 *)(iVar2 + 2) = 0;
          }
        }
        else {
          this[0x70] = (CWorld)((byte)this[0x70] | 1);
        }
        *(long *)(this + 0x47c) = lVar4;
        return 1;
      }
      return 1;
    }
    lVar4 = strtol(param_2,(char **)0x0,10);
    if (lVar4 != *(int *)(this + 0x478)) {
      if (this[0x6c] == (CWorld)0x0) {
        pCVar1 = *(CBaseEdict **)(this + 0x30);
        if (pCVar1 != (CBaseEdict *)0x0) {
          *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
          iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
          *(undefined2 *)(iVar2 + 2) = 0;
        }
      }
      else {
        this[0x70] = (CWorld)((byte)this[0x70] | 1);
      }
      *(long *)(this + 0x478) = lVar4;
      return 1;
    }
  }
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)