L L4D2node

CBaseGameStats::Event_LevelInit

0x00462c30 · 269 bytes · __thiscall

_ZN14CBaseGameStats15Event_LevelInitEv

Decompiled

undefined (1 param)

/* CBaseGameStats::Event_LevelInit() */

void __thiscall CBaseGameStats::Event_LevelInit(CBaseGameStats *this)

{
  char cVar1;
  bool bVar2;
  undefined4 uVar3;
  char *pcVar4;
  int *piVar5;
  ConVarRef local_14 [4];
  int local_10;
  
  uVar3 = CUtlString::Get((CUtlString *)(CBGSDriver + 0x12e8));
  StatsLog(this,"CBaseGameStats::Event_LevelInit [%s]\n",uVar3);
  pcVar4 = (char *)CUtlString::Get((CUtlString *)(CBGSDriver + 0x12e8));
  piVar5 = (int *)BasicGameStats_t::FindOrAddRecordForMap
                            ((BasicGameStats_t *)(gamestats + 4),pcVar4);
  *piVar5 = *piVar5 + 1;
  if (*(int *)(gpGlobals + 0x14) != 1) {
    return;
  }
  pcVar4 = "closecaption";
  ConVarRef::ConVarRef(local_14,"closecaption");
  cVar1 = ConVarRef::IsValid(local_14);
  if (cVar1 != '\0') {
    pcVar4 = (char *)(uint)(*(int *)(local_10 + 0x30) != 0);
    SetCaptionsStatistic(SUB41(this,0));
  }
  bVar2 = (bool)(**(code **)(*gamestatsuploader + 0x18))(gamestatsuploader,pcVar4);
  SetHDRStatistic(this,bVar2);
  SetSkillStatistic(this,*(int *)(skill._28_4_ + 0x30));
  bVar2 = (bool)(**(code **)(*filesystem + 0x14))(filesystem);
  SetSteamStatistic(this,bVar2);
  bVar2 = (bool)(**(code **)(*gamestatsuploader + 0x14))(gamestatsuploader);
  SetCyberCafeStatistic(this,bVar2);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)