CBaseGameStats::Event_LevelInit
0x00462c30 · 269 bytes · __thiscall
_ZN14CBaseGameStats15Event_LevelInitEv
Decompiled
undefined (1 param)
/* CBaseGameStats::Event_LevelInit() */
void __thiscall CBaseGameStats::Event_LevelInit(CBaseGameStats *this)
{
char cVar1;
bool bVar2;
undefined4 uVar3;
char *pcVar4;
int *piVar5;
ConVarRef local_14 [4];
int local_10;
uVar3 = CUtlString::Get((CUtlString *)(CBGSDriver + 0x12e8));
StatsLog(this,"CBaseGameStats::Event_LevelInit [%s]\n",uVar3);
pcVar4 = (char *)CUtlString::Get((CUtlString *)(CBGSDriver + 0x12e8));
piVar5 = (int *)BasicGameStats_t::FindOrAddRecordForMap
((BasicGameStats_t *)(gamestats + 4),pcVar4);
*piVar5 = *piVar5 + 1;
if (*(int *)(gpGlobals + 0x14) != 1) {
return;
}
pcVar4 = "closecaption";
ConVarRef::ConVarRef(local_14,"closecaption");
cVar1 = ConVarRef::IsValid(local_14);
if (cVar1 != '\0') {
pcVar4 = (char *)(uint)(*(int *)(local_10 + 0x30) != 0);
SetCaptionsStatistic(SUB41(this,0));
}
bVar2 = (bool)(**(code **)(*gamestatsuploader + 0x18))(gamestatsuploader,pcVar4);
SetHDRStatistic(this,bVar2);
SetSkillStatistic(this,*(int *)(skill._28_4_ + 0x30));
bVar2 = (bool)(**(code **)(*filesystem + 0x14))(filesystem);
SetSteamStatistic(this,bVar2);
bVar2 = (bool)(**(code **)(*gamestatsuploader + 0x14))(gamestatsuploader);
SetCyberCafeStatistic(this,bVar2);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.