CCommentarySystem::CalculateCommentaryState
0x0064ca40 · 282 bytes · __thiscall
_ZN17CCommentarySystem24CalculateCommentaryStateEv
Decompiled
undefined (1 param)
/* CCommentarySystem::CalculateCommentaryState() */
void __thiscall CCommentarySystem::CalculateCommentaryState(CCommentarySystem *this)
{
char cVar1;
int in_GS_OFFSET;
undefined1 *puVar2;
char *pcVar3;
ConVarRef *local_218;
int local_214;
char local_210 [512];
int local_10;
local_10 = *(int *)(in_GS_OFFSET + 0x14);
puVar2 = &DAT_00d539c2;
if (*(undefined1 **)(gpGlobals + 0x3c) != (undefined1 *)0x0) {
puVar2 = *(undefined1 **)(gpGlobals + 0x3c);
}
V_snprintf(local_210,0x200,"maps/%s_commentary.txt",puVar2);
cVar1 = (**(code **)(*(int *)(filesystem + 4) + 0x28))(filesystem + 4,local_210,0);
if (cVar1 == '\0') {
pcVar3 = (char *)0x0;
puVar2 = commentary_available;
g_bInCommentaryMode = '\0';
ConVar::SetValue(0xfc3d80);
}
else {
pcVar3 = (char *)0x1;
puVar2 = commentary_available;
ConVar::SetValue(0xfc3d80);
}
if (g_bInCommentaryMode != '\0') {
puVar2 = (undefined1 *)&local_218;
pcVar3 = "sv_cheats";
ConVarRef::ConVarRef((ConVarRef *)puVar2,"sv_cheats");
cVar1 = ConVarRef::IsValid((ConVarRef *)puVar2);
if (cVar1 != '\0') {
this[0x28] = (CCommentarySystem)(*(int *)(local_214 + 0x30) != 0);
pcVar3 = (char *)0x1;
(**(code **)(*(int *)local_218 + 8))(local_218,1);
puVar2 = local_218;
}
}
if (local_10 != *(int *)(in_GS_OFFSET + 0x14)) {
/* WARNING: Subroutine does not return */
__stack_chk_fail(puVar2,pcVar3);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.