CCommentarySystem::LevelShutdownPreEntity
0x0064d3e0 · 558 bytes · __thiscall
_ZN17CCommentarySystem22LevelShutdownPreEntityEv
Decompiled
undefined (1 param)
/* CCommentarySystem::LevelShutdownPreEntity() */
void __thiscall CCommentarySystem::LevelShutdownPreEntity(CCommentarySystem *this)
{
uint uVar1;
char cVar2;
CBaseEntity *pCVar3;
int *piVar4;
undefined *puVar5;
int iVar6;
int iVar7;
bool bVar8;
int *local_24 [5];
uVar1 = *(uint *)(this + 0x5c);
if ((((uVar1 != 0xffffffff) &&
(puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar5 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar5 + 8) == uVar1 >> 0xc)) &&
(*(CPointCommentaryNode **)(puVar5 + 4) != (CPointCommentaryNode *)0x0)) {
CPointCommentaryNode::AbortPlaying(*(CPointCommentaryNode **)(puVar5 + 4));
}
iVar7 = *(int *)(this + 0x50) + -1;
iVar6 = iVar7 * 4;
if (-1 < iVar7) {
do {
while (((uVar1 = *(uint *)(*(int *)(this + 0x44) + iVar6), uVar1 != 0xffffffff &&
(puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar5 != (undefined *)0xfffffffc))
&& ((*(uint *)(puVar5 + 8) == uVar1 >> 0xc &&
(*(CBaseEntity **)(puVar5 + 4) != (CBaseEntity *)0x0))))) {
iVar7 = iVar7 + -1;
iVar6 = iVar6 + -4;
UTIL_Remove(*(CBaseEntity **)(puVar5 + 4));
if (iVar7 == -1) goto LAB_0064d482;
}
iVar7 = iVar7 + -1;
iVar6 = iVar6 + -4;
} while (iVar7 != -1);
}
LAB_0064d482:
*(undefined4 *)(this + 0x50) = 0;
CUtlMemory<CHandle<CBaseEntity>,int>::Purge((CUtlMemory<CHandle<CBaseEntity>,int> *)(this + 0x44))
;
*(undefined4 *)(this + 0x10) = 0;
*(undefined4 *)(this + 0x54) = *(undefined4 *)(this + 0x44);
pCVar3 = (CBaseEntity *)
CGlobalEntityList::FindEntityByName
((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0,"commentary_semaphore",
(CBaseEntity *)0x0,(CBaseEntity *)0x0,(CBaseEntity *)0x0,
(IEntityFindFilter *)0x0);
if (pCVar3 != (CBaseEntity *)0x0) {
UTIL_Remove(pCVar3);
}
iVar7 = 0;
(**(code **)(*cvar + 0x44))(cvar,CV_GlobalChange_Commentary);
if (0 < *(int *)(this + 0x3c)) {
iVar6 = 0;
do {
piVar4 = (int *)(**(code **)(*cvar + 0x30))(cvar,*(int *)(this + 0x30) + iVar6);
if (piVar4 != (int *)0x0) {
(**(code **)(*piVar4 + 0x3c))(piVar4,*(int *)(this + 0x30) + iVar6 + 0x100);
}
iVar7 = iVar7 + 1;
iVar6 = iVar6 + 0x180;
} while (iVar7 < *(int *)(this + 0x3c));
}
*(undefined4 *)(this + 0x3c) = 0;
CUtlMemory<modifiedconvars_t,int>::Purge((CUtlMemory<modifiedconvars_t,int> *)(this + 0x30));
*(undefined4 *)(this + 0x40) = *(undefined4 *)(this + 0x30);
if (*(int *)(this + 0x2c) != 0) {
KeyValues::deleteThis();
}
bVar8 = g_bInCommentaryMode != '\0';
*(undefined4 *)(this + 0x2c) = 0;
*(undefined4 *)(this + 0x58) = 0xffffffff;
*(undefined4 *)(this + 0x5c) = 0xffffffff;
*(undefined4 *)(this + 0x60) = 0xffffffff;
*(undefined4 *)(this + 0x20) = 0;
*(undefined4 *)(this + 0x24) = 0;
if (bVar8) {
ConVarRef::ConVarRef((ConVarRef *)local_24,"sv_cheats");
cVar2 = ConVarRef::IsValid((ConVarRef *)local_24);
if (cVar2 != '\0') {
(**(code **)(*local_24[0] + 8))(local_24[0],this[0x28]);
g_bInCommentaryMode = 0;
return;
}
}
g_bInCommentaryMode = 0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.