CGibShooter::CreateGib
0x0066d270 · 278 bytes · __thiscall
_ZN11CGibShooter9CreateGibEv
Decompiled
undefined (1 param)
/* CGibShooter::CreateGib() */
CGib * __thiscall CGibShooter::CreateGib(CGibShooter *this)
{
CBaseEdict *this_00;
char cVar1;
CGib *this_01;
int iVar2;
int iVar3;
ConVarRef *this_02;
char *pcVar4;
ConVarRef local_24 [4];
int local_20;
this_02 = local_24;
pcVar4 = "violence_hgibs";
ConVarRef::ConVarRef(this_02,"violence_hgibs");
cVar1 = ConVarRef::IsValid(this_02);
if ((cVar1 == '\0') || (this_01 = (CGib *)0x0, *(int *)(local_20 + 0x30) != 0)) {
this_01 = _CreateEntity<CGib>((CGib *)this_02,pcVar4);
CGib::Spawn(this_01,"models/gibs/hgibs.mdl");
CGib::SetBloodColor(this_01,0);
iVar2 = *(int *)(this + 0x470);
if (iVar2 < 2) {
DevWarning(2,"GibShooter Body is <= 1!\n");
iVar2 = *(int *)(this + 0x470);
}
iVar2 = (**(code **)(*random_valve + 8))(random_valve,1,iVar2 + -1);
if (iVar2 != *(int *)(this_01 + 0x45c)) {
if (this_01[0x6c] == (CGib)0x0) {
this_00 = *(CBaseEdict **)(this_01 + 0x30);
if (this_00 != (CBaseEdict *)0x0) {
*(uint *)this_00 = *(uint *)this_00 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(this_00);
*(undefined2 *)(iVar3 + 2) = 0;
}
*(int *)(this_01 + 0x45c) = iVar2;
}
else {
this_01[0x70] = (CGib)((byte)this_01[0x70] | 1);
*(int *)(this_01 + 0x45c) = iVar2;
}
}
if (*(int *)(this + 0x47c) != 0) {
CBaseAnimating::SetLightingOrigin((CBaseAnimating *)this_01,*(undefined4 *)(this + 0x47c));
}
}
return this_01;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.