BlackBox_Record
0x003de310 · 303 bytes · __cdecl
_Z15BlackBox_RecordPKcS0_z
Decompiled
undefined (2 params)
/* BlackBox_Record(char const*, char const*, ...) */
void BlackBox_Record(char *param_1,char *param_2,...)
{
char cVar1;
int iVar2;
char *pcVar3;
int iVar4;
int in_GS_OFFSET;
char local_420 [1024];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
if (BlackBox_Record(char_const*,char_const*,...)::blackbox == '\0') {
iVar2 = __cxa_guard_acquire(&BlackBox_Record(char_const*,char_const*,...)::blackbox);
if (iVar2 != 0) {
/* try { // try from 003de42f to 003de433 has its CatchHandler @ 003de44a */
ConVarRef::ConVarRef
((ConVarRef *)&BlackBox_Record(char_const*,char_const*,...)::blackbox,"blackbox");
__cxa_guard_release(&BlackBox_Record(char_const*,char_const*,...)::blackbox);
}
}
cVar1 = ConVarRef::IsValid((ConVarRef *)&BlackBox_Record(char_const*,char_const*,...)::blackbox);
if ((cVar1 != '\0') &&
(iVar2 = 0, *(int *)(BlackBox_Record(char_const*,char_const*,...)::blackbox._4_4_ + 0x30) != 0)
) {
while( true ) {
iVar4 = (**(code **)(*blackboxrecorder + 0x18))(blackboxrecorder);
if (iVar4 <= iVar2) break;
pcVar3 = (char *)(**(code **)(*blackboxrecorder + 0x14))(blackboxrecorder,iVar2);
iVar4 = V_strcasecmp(pcVar3,param_1);
if (iVar4 == 0) break;
iVar2 = iVar2 + 1;
}
iVar4 = (**(code **)(*blackboxrecorder + 0x18))(blackboxrecorder);
if (iVar2 < iVar4) {
V_vsnprintf(local_420,0x400,param_2,&stack0x0000000c);
(**(code **)*blackboxrecorder)(blackboxrecorder,iVar2,local_420);
}
else {
Msg("Invalid blackbox type: %s\n",param_1);
}
}
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.