CL4DGameStats::AddDataForSend
0x008e18e0 · 699 bytes · __thiscall
_ZN13CL4DGameStats14AddDataForSendEP9KeyValues14StatSendType_t
Decompiled
undefined (3 params)
/* CL4DGameStats::AddDataForSend(KeyValues*, StatSendType_t) */
undefined4 __thiscall
CL4DGameStats::AddDataForSend(CL4DGameStats *this,KeyValues *param_1,int param_3)
{
CSteamWorksGameStatsUploader *pCVar1;
char cVar2;
int iVar3;
int *piVar4;
KeyValues *this_00;
ConVarRef local_14 [4];
int local_10;
if (param_3 != 0) {
return 0;
}
if (this[0x70] == (CL4DGameStats)0x0) {
cVar2 = CTerrorGameRules::IsVersusMode();
if ((((cVar2 != '\0') || (cVar2 = CTerrorGameRules::IsCoopMode(), cVar2 != '\0')) ||
(cVar2 = CTerrorGameRules::IsRealismMode(), cVar2 != '\0')) &&
(((g_pMatchExtL4D != (int *)0x0 && (g_pMatchFramework != (int *)0x0)) &&
(iVar3 = (**(code **)(*g_pMatchFramework + 0x28))(g_pMatchFramework), iVar3 != 0)))) {
piVar4 = (int *)(**(code **)(*g_pMatchFramework + 0x28))(g_pMatchFramework);
this_00 = (KeyValues *)(**(code **)(*piVar4 + 4))(piVar4,0);
if (this_00 != (KeyValues *)0x0) {
/* try { // try from 008e1a6a to 008e1a9e has its CatchHandler @ 008e1bc3 */
iVar3 = KeyValues::GetInt(this_00,"Game/chapter",0);
KeyValues::SetInt(this_00,"Game/chapter",iVar3 + 1);
iVar3 = (**(code **)(*g_pMatchExtL4D + 8))(g_pMatchExtL4D,this_00,0);
pCVar1 = steamGameStats;
if (iVar3 == 0) {
this[0x70] = (CL4DGameStats)0x1;
/* try { // try from 008e1bb9 to 008e1bbd has its CatchHandler @ 008e1bc3 */
CSteamWorksGameStatsUploader::SetExitStatus(pCVar1,2);
}
KeyValues::deleteThis();
}
}
if (((this[0x70] == (CL4DGameStats)0x0) && (g_pMatchFramework != (int *)0x0)) &&
((iVar3 = (**(code **)(*g_pMatchFramework + 0x24))(g_pMatchFramework), iVar3 == 0 &&
(((engine != (int *)0x0 && (cVar2 = (**(code **)(*engine + 0x1f8))(engine), cVar2 == '\0'))
&& (cVar2 = (**(code **)(*engine + 8))(engine), pCVar1 = steamGameStats, cVar2 == '\0')))))
) {
this[0x70] = (CL4DGameStats)0x1;
CSteamWorksGameStatsUploader::SetExitStatus(pCVar1,6);
}
}
if (((this[0x3ac] == (CL4DGameStats)0x0) || (*(int *)(l4d_stats_track._28_4_ + 0x30) == 0)) &&
(this[0x70] == (CL4DGameStats)0x0)) {
(**(code **)(*(int *)this + 0x30))(this);
return 0;
}
if (param_1 != (KeyValues *)0x0) {
ConVarRef::ConVarRef(local_14,"sv_cheats");
KeyValues::SetInt(param_1,"Cheats",*(int *)(local_10 + 0x30));
}
AddMapStats(this);
AddZombieStats(this);
cVar2 = CTerrorGameRules::HasPlayerControlledZombies();
if (cVar2 == '\0') {
AddSurvivorStats(this,false);
}
if (steamGameStats[0x371] != (CSteamWorksGameStatsUploader)0x0) {
AddWeaponStats(this);
}
AddAchievementStats(this);
AddZombieDurationAttackStats(this);
AddDeathStats(this);
AddStuckStats(this);
cVar2 = CTerrorGameRules::IsVersusMode();
if (cVar2 != '\0') {
AddCompetitiveStats(this);
}
if (this[0x70] != (CL4DGameStats)0x0) {
CSteamWorksGameStatsUploader::SendSessionStats(steamGameStats);
}
(**(code **)(*(int *)this + 0x30))(this);
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.