ClientPrint
0x00b2c0c0 · 125 bytes · __cdecl
_Z11ClientPrintP11CBasePlayeriPKcS2_S2_S2_S2_
Decompiled
undefined (7 params)
/* ClientPrint(CBasePlayer*, int, char const*, char const*, char const*, char const*, char const*)
*/
void ClientPrint(CBasePlayer *param_1,int param_2,char *param_3,char *param_4,char *param_5,
char *param_6,char *param_7)
{
undefined **local_2c [8];
if (param_1 != (CBasePlayer *)0x0) {
CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_2c);
local_2c[0] = &PTR__CSingleUserRecipientFilter_00c08ea8;
/* try { // try from 00b2c0e8 to 00b2c0ec has its CatchHandler @ 00b2c13d */
CRecipientFilter::AddRecipient((CRecipientFilter *)local_2c,param_1);
/* try { // try from 00b2c0f0 to 00b2c126 has its CatchHandler @ 00b2c14f */
CRecipientFilter::MakeReliable((CRecipientFilter *)local_2c);
UTIL_ClientPrintFilter
((IRecipientFilter *)local_2c,param_2,param_3,param_4,param_5,param_6,param_7);
local_2c[0] = &PTR__CSingleUserRecipientFilter_00c08ea8;
CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_2c);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.