CBasePlayer::DumpPerfToRecipient
0x007ad940 · 1105 bytes · __thiscall
_ZN11CBasePlayer19DumpPerfToRecipientEPS_i
Decompiled
undefined (3 params)
/* CBasePlayer::DumpPerfToRecipient(CBasePlayer*, int) */
void __thiscall CBasePlayer::DumpPerfToRecipient(CBasePlayer *this,CBasePlayer *param_1,int param_2)
{
uint uVar1;
int iVar2;
int iVar3;
int iVar4;
float *pfVar5;
int iVar6;
char *pcVar7;
int in_GS_OFFSET;
double dVar8;
float fVar9;
float fVar10;
float fVar11;
float fVar12;
int local_1b4;
char local_1a0 [128];
char local_120 [256];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
if (param_1 != (CBasePlayer *)0x0) {
pcVar7 = local_120;
for (iVar3 = 0x40; iVar3 != 0; iVar3 = iVar3 + -1) {
pcVar7[0] = '\0';
pcVar7[1] = '\0';
pcVar7[2] = '\0';
pcVar7[3] = '\0';
pcVar7 = pcVar7 + 4;
}
uVar1 = (uint)*(ushort *)(this + 0x22f6);
if (uVar1 != 0xffff) {
fVar12 = 0.0;
fVar9 = 0.0;
iVar3 = *(int *)(this + 0x22e8);
iVar6 = 0;
iVar4 = 0;
fVar10 = fVar9;
fVar11 = fVar12;
do {
pfVar5 = (float *)(iVar3 + uVar1 * 0x28);
fVar10 = fVar10 - pfVar5[3];
if ((iVar6 < 1) || (fVar10 <= 0.0)) {
dVar8 = 0.0;
}
else {
dVar8 = (double)(SQRT((pfVar5[7] - fVar9) * (pfVar5[7] - fVar9) +
(pfVar5[6] - fVar12) * (pfVar5[6] - fVar12) +
(pfVar5[8] - fVar11) * (pfVar5[8] - fVar11)) / fVar10);
}
iVar2 = V_snprintf(local_1a0,0x80,"%.3f %d %d %.3f %.3f %.3f [vel %.2f]\n",(double)*pfVar5,
pfVar5[1],pfVar5[2],(double)pfVar5[3],(double)pfVar5[4],(double)pfVar5[5]
,dVar8);
if (iVar4 + iVar2 < 0xc9) {
iVar3 = 0x100 - iVar4;
iVar2 = iVar4 + iVar2;
}
else {
ClientPrint(param_1,2,local_120,(char *)0x0,(char *)0x0,(char *)0x0,(char *)0x0);
iVar4 = 0;
local_120[0] = '\0';
iVar3 = 0x100;
}
iVar6 = iVar6 + 1;
V_strncpy(local_120 + iVar4,local_1a0,iVar3);
if ((param_2 <= iVar6) && (param_2 != -1)) break;
fVar12 = pfVar5[6];
fVar9 = pfVar5[7];
fVar11 = pfVar5[8];
fVar10 = pfVar5[3];
iVar3 = *(int *)(this + 0x22e8);
uVar1 = (uint)*(ushort *)(iVar3 + 0x24 + uVar1 * 0x28);
iVar4 = iVar2;
} while (uVar1 != 0xffff);
if (0 < iVar2) {
ClientPrint(param_1,2,local_120,(char *)0x0,(char *)0x0,(char *)0x0,(char *)0x0);
}
}
uVar1 = (uint)*(ushort *)(this + 0x2312);
if (uVar1 != 0xffff) {
iVar3 = *(int *)(this + 0x2304);
local_1b4 = 0;
iVar4 = 0;
do {
pfVar5 = (float *)(iVar3 + uVar1 * 0x10);
iVar3 = V_snprintf(local_1a0,0x80,"%.3f %d %d\n",(double)*pfVar5,pfVar5[1],pfVar5[2]);
iVar6 = iVar4 + iVar3;
if (iVar6 < 0xc9) {
iVar2 = 0x100 - iVar4;
}
else {
ClientPrint(param_1,2,local_120,(char *)0x0,(char *)0x0,(char *)0x0,(char *)0x0);
iVar4 = 0;
local_120[0] = '\0';
iVar2 = 0x100;
iVar6 = iVar3;
}
V_strncpy(local_120 + iVar4,local_1a0,iVar2);
local_1b4 = local_1b4 + 1;
if ((param_2 != -1) && (param_2 <= local_1b4)) break;
iVar3 = *(int *)(this + 0x2304);
uVar1 = (uint)*(ushort *)(iVar3 + 0xc + uVar1 * 0x10);
iVar4 = iVar6;
} while (uVar1 != 0xffff);
if (0 < iVar6) {
ClientPrint(param_1,2,local_120,(char *)0x0,(char *)0x0,(char *)0x0,(char *)0x0);
}
}
}
if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.