L L4D2node

CCSGameRules::ClientCommand

0x00434d60 · 576 bytes · __thiscall

_ZN12CCSGameRules13ClientCommandEP11CBaseEntityRK8CCommand

Decompiled

undefined (3 params)

/* CCSGameRules::ClientCommand(CBaseEntity*, CCommand const&) */

undefined4 __thiscall
CCSGameRules::ClientCommand(CCSGameRules *this,CBaseEntity *param_1,CCommand *param_2)

{
  char cVar1;
  int iVar2;
  undefined4 uVar3;
  char *pcVar4;
  CBasePlayer *pCVar5;
  int in_GS_OFFSET;
  char local_40 [32];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  if ((param_1 == (CBaseEntity *)0x0) ||
     (cVar1 = (**(code **)(*(int *)param_1 + 0x16c))(param_1), cVar1 == '\0')) {
    pCVar5 = (CBasePlayer *)0x0;
    if (0 < *(int *)param_2) goto LAB_00434da3;
LAB_00434e3c:
    pcVar4 = "";
LAB_00434db0:
    iVar2 = _V_stricmp(pcVar4,"changeteam");
    if (iVar2 != 0) {
      if (*(int *)param_2 < 1) {
        pcVar4 = "";
LAB_00434ddb:
        iVar2 = _V_stricmp(pcVar4,"nextmap");
        if (iVar2 != 0) {
          cVar1 = (**(code **)(*(int *)pCVar5 + 0x634))(pCVar5,param_2);
          if (cVar1 == '\0') {
            uVar3 = CTeamplayRules::ClientCommand((CTeamplayRules *)this,param_1,param_2);
            goto LAB_00434e15;
          }
          goto LAB_00434e10;
        }
      }
      else {
        pcVar4 = *(char **)(param_2 + 0x408);
        if (pcVar4 != "nextmap") goto LAB_00434ddb;
      }
      if ((float)*(int *)(pCVar5 + 0x2410) < *(float *)(gpGlobals + 0xc)) {
        if ((nextlevel._20_4_ & 0x1000) == 0) {
          pcVar4 = "";
          if (*(char **)(nextlevel._28_4_ + 0x24) != (char *)0x0) {
            pcVar4 = *(char **)(nextlevel._28_4_ + 0x24);
          }
          if (*pcVar4 != '\0') goto LAB_00434e7b;
LAB_00434ef7:
          (**(code **)(*(int *)this + 0x240))(this,local_40,0x20,0);
        }
        else {
LAB_00434e7b:
          pcVar4 = "FCVAR_NEVER_AS_STRING";
          if ((nextlevel._20_4_ & 0x1000) == 0) {
            pcVar4 = "";
            if (*(char **)(nextlevel._28_4_ + 0x24) != (char *)0x0) {
              pcVar4 = *(char **)(nextlevel._28_4_ + 0x24);
            }
          }
          iVar2 = (**(code **)(*engine + 4))(engine,pcVar4);
          if (iVar2 == 0) goto LAB_00434ef7;
          pcVar4 = "FCVAR_NEVER_AS_STRING";
          if ((nextlevel._20_4_ & 0x1000) == 0) {
            pcVar4 = "";
            if (*(char **)(nextlevel._28_4_ + 0x24) != (char *)0x0) {
              pcVar4 = *(char **)(nextlevel._28_4_ + 0x24);
            }
          }
          V_strncpy(local_40,pcVar4,0x20);
        }
        ClientPrint(pCVar5,3,"#game_nextmap",local_40,(char *)0x0,(char *)0x0,(char *)0x0);
        *(int *)(pCVar5 + 0x2410) = (int)(*(float *)(gpGlobals + 0xc) + 1.0);
        uVar3 = 1;
        goto LAB_00434e15;
      }
    }
  }
  else {
    pCVar5 = (CBasePlayer *)param_1;
    if (*(int *)param_2 < 1) goto LAB_00434e3c;
LAB_00434da3:
    pcVar4 = *(char **)(param_2 + 0x408);
    if (pcVar4 != "changeteam") goto LAB_00434db0;
  }
LAB_00434e10:
  uVar3 = 1;
LAB_00434e15:
  if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
    return uVar3;
  }
                    /* WARNING: Subroutine does not return */
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)