L L4D2node

CTerrorPlayer::OnPounceEnded

0x009a4a90 · 1456 bytes · __thiscall

_ZN13CTerrorPlayer13OnPounceEndedEv

Decompiled

undefined (1 param)

/* CTerrorPlayer::OnPounceEnded() */

void __thiscall CTerrorPlayer::OnPounceEnded(CTerrorPlayer *this)

{
  CTerrorPlayer CVar1;
  uint uVar2;
  code *pcVar3;
  CBaseEdict *pCVar4;
  int *piVar5;
  undefined4 uVar6;
  undefined *puVar7;
  int iVar8;
  undefined *puVar9;
  undefined *puVar10;
  int iVar11;
  CCSPlayer *this_00;
  longdouble lVar12;
  int local_20;
  
  if ((this[0x3e78] != (CTerrorPlayer)0x0) &&
     (lVar12 = (longdouble)CountdownTimer::Now(), (float)lVar12 < *(float *)(this + 0x32dc))) {
    CBaseEntity::EmitSound((CBaseEntity *)this,"HunterZombie.Pounce.Cancel",0.0,(float *)0x0);
  }
  if (this[0x3e79] != (CTerrorPlayer)0x0) {
    *(undefined4 *)(this + 0x3ea4) = *(undefined4 *)(gpGlobals + 4);
  }
  uVar2 = *(uint *)(this + 0x3e64);
  this_00 = (CCSPlayer *)0x0;
  if ((((uVar2 == 0xffffffff) ||
       (puVar10 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar10 == (undefined *)0xfffffffc)) ||
      (*(uint *)(puVar10 + 8) != uVar2 >> 0xc)) ||
     (this_00 = *(CCSPlayer **)(puVar10 + 4), this_00 == (CCSPlayer *)0x0)) goto LAB_009a4af3;
  (**(code **)(*(int *)this + 0x7fc))(this,0x12,0);
  (**(code **)(*(int *)(this_00 + 0x3ab4) + 0xb8))(this_00 + 0x3ab4);
  if ((g_pEntityList == (undefined *)0xfffffffc) || (*(int *)(g_pEntityList + 8) != 0)) {
    iVar11 = 0;
  }
  else {
    iVar11 = *(int *)(g_pEntityList + 4);
  }
  uVar2 = *(uint *)(this_00 + 0x3e68);
  if (((uVar2 == 0xffffffff) ||
      (puVar10 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar10 == (undefined *)0xfffffffc)) ||
     (*(uint *)(puVar10 + 8) != uVar2 >> 0xc)) {
    if (iVar11 != 0) goto LAB_009a4fb0;
  }
  else if (iVar11 != *(int *)(puVar10 + 4)) {
LAB_009a4fb0:
    if (this_00[0x6c] == (CCSPlayer)0x0) {
      pCVar4 = *(CBaseEdict **)(this_00 + 0x30);
      if (pCVar4 != (CBaseEdict *)0x0) {
        *(uint *)pCVar4 = *(uint *)pCVar4 | 0x101;
        iVar11 = CBaseEdict::GetChangeAccessor(pCVar4);
        *(undefined2 *)(iVar11 + 2) = 0;
      }
    }
    else {
      this_00[0x70] = (CCSPlayer)((byte)this_00[0x70] | 1);
    }
    *(undefined4 *)(this_00 + 0x3e68) = 0;
  }
  piVar5 = (int *)CCSPlayer::GetActiveCSWeapon(this_00);
  if (piVar5 != (int *)0x0) {
    (**(code **)(*piVar5 + 0x424))(piVar5);
  }
  lVar12 = (longdouble)CountdownTimer::Now();
  if ((float)lVar12 + 2.0 != *(float *)(this_00 + 0x2e68)) {
    (**(code **)(*(int *)(this_00 + 0x2e60) + 4))(this_00 + 0x2e60,this_00 + 0x2e68);
    *(float *)(this_00 + 0x2e68) = (float)lVar12 + 2.0;
  }
  if (*(float *)(this_00 + 0x2e64) != 2.0) {
    (**(code **)(*(int *)(this_00 + 0x2e60) + 4))(this_00 + 0x2e60,this_00 + 0x2e64);
    *(undefined4 *)(this_00 + 0x2e64) = 0x40000000;
  }
  if (this_00[0x1a90] != (CCSPlayer)0x1) {
    (**(code **)(*(int *)(this_00 + 0x1a40) + 4))(this_00 + 0x1a40,this_00 + 0x1a90);
    this_00[0x1a90] = (CCSPlayer)0x1;
  }
  if (this_00[0x1a91] != (CCSPlayer)0x0) {
    (**(code **)(*(int *)(this_00 + 0x1a40) + 4))(this_00 + 0x1a40,this_00 + 0x1a91);
    this_00[0x1a91] = (CCSPlayer)0x0;
  }
  if (*(int *)(this_00 + 0x1a94) != 0) {
    (**(code **)(*(int *)(this_00 + 0x1a40) + 4))(this_00 + 0x1a40,this_00 + 0x1a94);
    *(undefined4 *)(this_00 + 0x1a94) = 0;
  }
  CBaseEntity::AddFlag((CBaseEntity *)this_00,2);
LAB_009a4af3:
  piVar5 = (int *)(**(code **)(*gameeventmanager + 0x1c))(gameeventmanager,"pounce_end",0,0);
  if (piVar5 != (int *)0x0) {
    pcVar3 = *(code **)(*piVar5 + 0x30);
    uVar6 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(this + 0x30));
    (*pcVar3)(piVar5,"userid",uVar6);
    if (this_00 != (CCSPlayer *)0x0) {
      pcVar3 = *(code **)(*piVar5 + 0x30);
      uVar6 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(this_00 + 0x30));
      (*pcVar3)(piVar5,"victim",uVar6);
    }
    (**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar5,0);
  }
  puVar7 = g_pEntityList;
  puVar10 = g_pEntityList + 4;
  if ((puVar10 == (undefined *)0x0) || (*(int *)(g_pEntityList + 8) != 0)) {
    local_20 = 0;
  }
  else {
    local_20 = *(int *)(g_pEntityList + 4);
  }
  uVar2 = *(uint *)(this + 0x3e64);
  if (((uVar2 == 0xffffffff) ||
      (puVar9 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar9 == (undefined *)0xfffffffc)) ||
     (*(uint *)(puVar9 + 8) != uVar2 >> 0xc)) {
    iVar11 = 0;
  }
  else {
    iVar11 = *(int *)(puVar9 + 4);
  }
  if (local_20 != iVar11) {
    if (this[0x6c] == (CTerrorPlayer)0x0) {
      pCVar4 = *(CBaseEdict **)(this + 0x30);
      if (pCVar4 != (CBaseEdict *)0x0) {
        *(uint *)pCVar4 = *(uint *)pCVar4 | 0x101;
        iVar11 = CBaseEdict::GetChangeAccessor(pCVar4);
        *(undefined2 *)(iVar11 + 2) = 0;
        puVar10 = g_pEntityList + 4;
        puVar7 = g_pEntityList;
      }
    }
    else {
      this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
    }
    *(undefined4 *)(this + 0x3e64) = 0;
  }
  if ((puVar10 == (undefined *)0x0) || (*(int *)(puVar7 + 8) != 0)) {
    iVar11 = 0;
  }
  else {
    iVar11 = *(int *)(puVar7 + 4);
  }
  uVar2 = *(uint *)(this + 0x3e68);
  if (((uVar2 == 0xffffffff) ||
      (puVar7 = puVar7 + (uVar2 & 0xfff) * 0x10, puVar7 == (undefined *)0xfffffffc)) ||
     (*(uint *)(puVar7 + 8) != uVar2 >> 0xc)) {
    iVar8 = 0;
  }
  else {
    iVar8 = *(int *)(puVar7 + 4);
  }
  if (iVar11 == iVar8) {
    CVar1 = this[0x3e78];
  }
  else {
    if (this[0x6c] == (CTerrorPlayer)0x0) {
      pCVar4 = *(CBaseEdict **)(this + 0x30);
      if (pCVar4 != (CBaseEdict *)0x0) {
        *(uint *)pCVar4 = *(uint *)pCVar4 | 0x101;
        iVar11 = CBaseEdict::GetChangeAccessor(pCVar4);
        *(undefined2 *)(iVar11 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
    }
    CVar1 = this[0x3e78];
    *(undefined4 *)(this + 0x3e68) = 0;
  }
  if (CVar1 == (CTerrorPlayer)0x0) {
    CVar1 = this[0x3e79];
  }
  else {
    if (this[0x6c] == (CTerrorPlayer)0x0) {
      pCVar4 = *(CBaseEdict **)(this + 0x30);
      if (pCVar4 != (CBaseEdict *)0x0) {
        *(uint *)pCVar4 = *(uint *)pCVar4 | 0x101;
        iVar11 = CBaseEdict::GetChangeAccessor(pCVar4);
        *(undefined2 *)(iVar11 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
    }
    CVar1 = this[0x3e79];
    this[0x3e78] = (CTerrorPlayer)0x0;
  }
  if ((CVar1 != (CTerrorPlayer)0x0) &&
     (piVar5 = (int *)CCSPlayer::GetActiveCSWeapon((CCSPlayer *)this), piVar5 != (int *)0x0)) {
    (**(code **)(*piVar5 + 0x3f0))(piVar5,0xb3);
  }
  uVar2 = *(uint *)(this + 0x30bc);
  this[0x3e79] = (CTerrorPlayer)0x0;
  if ((((uVar2 != 0xffffffff) &&
       (puVar10 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar10 != (undefined *)0xfffffffc)) &&
      (*(uint *)(puVar10 + 8) == uVar2 >> 0xc)) &&
     (piVar5 = *(int **)(puVar10 + 4), piVar5 != (int *)0x0)) {
    (**(code **)(*piVar5 + 900))(piVar5,0);
    return;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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