L L4D2node

CTerrorPlayer::OnStartPummelingSurvivor

0x009bf310 · 400 bytes · __thiscall

_ZN13CTerrorPlayer24OnStartPummelingSurvivorEPS_

Decompiled

undefined (2 params)

/* CTerrorPlayer::OnStartPummelingSurvivor(CTerrorPlayer*) */

void __thiscall CTerrorPlayer::OnStartPummelingSurvivor(CTerrorPlayer *this,CTerrorPlayer *param_1)

{
  uint uVar1;
  code *pcVar2;
  CBaseEdict *this_00;
  uint *puVar3;
  undefined *puVar4;
  int iVar5;
  int *piVar6;
  undefined4 uVar7;
  int iVar8;
  uint local_20;
  
  OnStartBeingPummeled(param_1,this);
  if (param_1 == (CTerrorPlayer *)0x0) {
    local_20 = 0xffffffff;
    iVar8 = 0;
  }
  else {
    puVar3 = (uint *)(**(code **)(*(int *)param_1 + 0xc))(param_1);
    local_20 = *puVar3;
    if (((local_20 == 0xffffffff) ||
        (puVar4 = g_pEntityList + (local_20 & 0xfff) * 0x10, puVar4 == (undefined *)0xfffffffc)) ||
       (*(uint *)(puVar4 + 8) != local_20 >> 0xc)) {
      iVar8 = 0;
    }
    else {
      iVar8 = *(int *)(puVar4 + 4);
    }
  }
  uVar1 = *(uint *)(this + 0x3e44);
  if (((uVar1 == 0xffffffff) ||
      (puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 == (undefined *)0xfffffffc)) ||
     (*(uint *)(puVar4 + 8) != uVar1 >> 0xc)) {
    iVar5 = 0;
  }
  else {
    iVar5 = *(int *)(puVar4 + 4);
  }
  if (iVar8 != iVar5) {
    if (this[0x6c] == (CTerrorPlayer)0x0) {
      this_00 = *(CBaseEdict **)(this + 0x30);
      if (this_00 != (CBaseEdict *)0x0) {
        *(uint *)this_00 = *(uint *)this_00 | 0x101;
        iVar8 = CBaseEdict::GetChangeAccessor(this_00);
        *(undefined2 *)(iVar8 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
    }
    *(uint *)(this + 0x3e44) = local_20;
  }
  piVar6 = (int *)(**(code **)(*gameeventmanager + 0x1c))
                            (gameeventmanager,"charger_pummel_start",0,0);
  if (piVar6 != (int *)0x0) {
    pcVar2 = *(code **)(*piVar6 + 0x30);
    uVar7 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(this + 0x30));
    (*pcVar2)(piVar6,"userid",uVar7);
    pcVar2 = *(code **)(*piVar6 + 0x30);
    uVar7 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(param_1 + 0x30));
    (*pcVar2)(piVar6,"victim",uVar7);
    (**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar6,0);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)