CTerrorPlayer::OnStartPummelingSurvivor
0x009bf310 · 400 bytes · __thiscall
_ZN13CTerrorPlayer24OnStartPummelingSurvivorEPS_
Decompiled
undefined (2 params)
/* CTerrorPlayer::OnStartPummelingSurvivor(CTerrorPlayer*) */
void __thiscall CTerrorPlayer::OnStartPummelingSurvivor(CTerrorPlayer *this,CTerrorPlayer *param_1)
{
uint uVar1;
code *pcVar2;
CBaseEdict *this_00;
uint *puVar3;
undefined *puVar4;
int iVar5;
int *piVar6;
undefined4 uVar7;
int iVar8;
uint local_20;
OnStartBeingPummeled(param_1,this);
if (param_1 == (CTerrorPlayer *)0x0) {
local_20 = 0xffffffff;
iVar8 = 0;
}
else {
puVar3 = (uint *)(**(code **)(*(int *)param_1 + 0xc))(param_1);
local_20 = *puVar3;
if (((local_20 == 0xffffffff) ||
(puVar4 = g_pEntityList + (local_20 & 0xfff) * 0x10, puVar4 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar4 + 8) != local_20 >> 0xc)) {
iVar8 = 0;
}
else {
iVar8 = *(int *)(puVar4 + 4);
}
}
uVar1 = *(uint *)(this + 0x3e44);
if (((uVar1 == 0xffffffff) ||
(puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar4 + 8) != uVar1 >> 0xc)) {
iVar5 = 0;
}
else {
iVar5 = *(int *)(puVar4 + 4);
}
if (iVar8 != iVar5) {
if (this[0x6c] == (CTerrorPlayer)0x0) {
this_00 = *(CBaseEdict **)(this + 0x30);
if (this_00 != (CBaseEdict *)0x0) {
*(uint *)this_00 = *(uint *)this_00 | 0x101;
iVar8 = CBaseEdict::GetChangeAccessor(this_00);
*(undefined2 *)(iVar8 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
}
*(uint *)(this + 0x3e44) = local_20;
}
piVar6 = (int *)(**(code **)(*gameeventmanager + 0x1c))
(gameeventmanager,"charger_pummel_start",0,0);
if (piVar6 != (int *)0x0) {
pcVar2 = *(code **)(*piVar6 + 0x30);
uVar7 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(this + 0x30));
(*pcVar2)(piVar6,"userid",uVar7);
pcVar2 = *(code **)(*piVar6 + 0x30);
uVar7 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(param_1 + 0x30));
(*pcVar2)(piVar6,"victim",uVar7);
(**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar6,0);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.