CTerrorPlayer::IsLunging
0x004f2460 · 129 bytes · __thiscall
_ZNK13CTerrorPlayer9IsLungingEv
Decompiled
undefined (1 param)
/* CTerrorPlayer::IsLunging() const */
undefined4 __thiscall CTerrorPlayer::IsLunging(CTerrorPlayer *this)
{
uint uVar1;
int *piVar2;
int iVar3;
undefined4 uVar4;
char *pcVar5;
undefined *puVar6;
uVar1 = *(uint *)(this + 0x30bc);
if ((((uVar1 != 0xffffffff) &&
(puVar6 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar6 + 8) == uVar1 >> 0xc)) &&
(piVar2 = *(int **)(puVar6 + 4), piVar2 != (int *)0x0)) {
pcVar5 = (char *)piVar2[0x1f];
if (pcVar5 == (char *)0x0) {
pcVar5 = "";
}
else if (pcVar5 == "ability_lunge") goto LAB_004f24c9;
iVar3 = _V_stricmp(pcVar5,"ability_lunge");
if (iVar3 == 0) {
LAB_004f24c9:
/* WARNING: Could not recover jumptable at 0x004f24d9. Too many branches */
/* WARNING: Treating indirect jump as call */
uVar4 = (**(code **)(*piVar2 + 0x354))();
return uVar4;
}
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.