CTerrorPlayer::IsPlayingDeathAnim
0x004f4d00 · 66 bytes · __thiscall
_ZNK13CTerrorPlayer18IsPlayingDeathAnimEv
Decompiled
undefined (1 param)
/* CTerrorPlayer::IsPlayingDeathAnim() const */
bool __thiscall CTerrorPlayer::IsPlayingDeathAnim(CTerrorPlayer *this)
{
int iVar1;
bool bVar2;
iVar1 = CMultiPlayerAnimState::GetMainActivity(*(CMultiPlayerAnimState **)(this + 0x2910));
bVar2 = true;
if (iVar1 != 0x29b) {
iVar1 = CMultiPlayerAnimState::GetMainActivity(*(CMultiPlayerAnimState **)(this + 0x2910));
bVar2 = iVar1 == 0x29d;
}
return bVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.