L L4D2node

CTerrorPlayer::CheckpointRespawn

0x0086a5e0 · 641 bytes · __thiscall

_ZN13CTerrorPlayer17CheckpointRespawnEPK10Checkpoint

Decompiled

undefined (2 params)

/* CTerrorPlayer::CheckpointRespawn(Checkpoint const*) */

void __thiscall CTerrorPlayer::CheckpointRespawn(CTerrorPlayer *this,Checkpoint *param_1)

{
  CBaseEdict *pCVar1;
  char cVar2;
  CTerrorPlayer CVar3;
  char cVar4;
  undefined4 uVar5;
  int iVar6;
  
  uVar5 = (**(code **)(*(int *)this + 0xb8))(this);
  UTIL_LogPrintf("CheckpointRespawn for %s\n",uVar5);
  g_RespawningCheckpoint = param_1;
  CCSPlayer::State_Transition((CCSPlayer *)this,0);
  (**(code **)(*(int *)this + 100))(this);
  iVar6 = (**(code **)(*(int *)this + 0x52c))(this);
  if ((iVar6 != 0) && ((*(byte *)(iVar6 + 300) & 0x80) != 0)) goto LAB_0086a63f;
  cVar2 = CDirector::IsInTransition(TheDirector);
  if (cVar2 == '\0') {
LAB_0086a689:
    iVar6 = *(int *)(ZombieSurvivorRespawnHealth._28_4_ + 0x30);
    if (iVar6 != *(int *)(this + 0x100)) {
      (**(code **)(*(int *)this + 0x214))(this,this + 0x100);
      *(int *)(this + 0x100) = iVar6;
    }
  }
  else {
    cVar2 = CDirector::IsTransitionScenarioRestart();
    if (cVar2 == '\0') goto LAB_0086a689;
    iVar6 = *(int *)(this + 0xfc);
    if (iVar6 != *(int *)(this + 0x100)) {
      (**(code **)(*(int *)this + 0x214))(this,this + 0x100);
      *(int *)(this + 0x100) = iVar6;
    }
  }
  ApplyHealthModifications(this);
LAB_0086a63f:
  g_RespawningCheckpoint = (Checkpoint *)0x0;
  iVar6 = CCSPlayer::GetActiveCSWeapon((CCSPlayer *)this);
  if (iVar6 == 0) {
    (**(code **)(*(int *)this + 0x808))(this);
  }
  iVar6 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
  if (iVar6 == 2) {
    cVar2 = CDirectorChallengeMode::HealingGnome(*(CDirectorChallengeMode **)(TheDirector + 0x648));
    if (cVar2 != '\0') {
      cVar4 = '\0';
      iVar6 = (**(code **)(*(int *)this + 0x1fc))(this);
      AddHealthBuffer(this,100.0,(float)iVar6);
      iVar6 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
      cVar2 = IsASurvivorTeam(iVar6);
      if (cVar2 != '\0') {
        cVar4 = IsOnThirdStrike(this);
      }
      if (*(int *)(this + 0x2e54) != 0) {
        if (this[0x6c] == (CTerrorPlayer)0x0) {
          pCVar1 = *(CBaseEdict **)(this + 0x30);
          if (pCVar1 != (CBaseEdict *)0x0) {
            *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
            iVar6 = CBaseEdict::GetChangeAccessor(pCVar1);
            *(undefined2 *)(iVar6 + 2) = 0;
          }
        }
        else {
          this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
        }
        *(undefined4 *)(this + 0x2e54) = 0;
      }
      CVar3 = (CTerrorPlayer)IsOnThirdStrike(this);
      if (CVar3 != this[0x2e58]) {
        if (this[0x6c] == (CTerrorPlayer)0x0) {
          pCVar1 = *(CBaseEdict **)(this + 0x30);
          if (pCVar1 != (CBaseEdict *)0x0) {
            *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
            iVar6 = CBaseEdict::GetChangeAccessor(pCVar1);
            *(undefined2 *)(iVar6 + 2) = 0;
          }
        }
        else {
          this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
        }
        this[0x2e58] = CVar3;
      }
      cVar2 = IsOnThirdStrike(this);
      if (cVar2 != '\0') {
        StopTrackedSound(this,"Player.Heartbeat");
        CCSPlayer::EmitPrivateSound((CCSPlayer *)this,"Player.Heartbeat");
        TrackSound(this,"Player.Heartbeat");
        return;
      }
      if (cVar4 != '\0') {
        StopTrackedSound(this,"Player.Heartbeat");
        return;
      }
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)