CTransitioningPlayer::InitItems
0x00522600 · 440 bytes · __thiscall
_ZN20CTransitioningPlayer9InitItemsE10CSWeaponIDS0_bbbb
Decompiled
undefined (7 params)
/* CTransitioningPlayer::InitItems(CSWeaponID, CSWeaponID, bool, bool, bool, bool) */
void __thiscall
CTransitioningPlayer::InitItems
(CTransitioningPlayer *this,int param_2,int param_3,CTransitioningPlayer param_4,
CTransitioningPlayer param_5,CTransitioningPlayer param_6,CTransitioningPlayer param_7)
{
CBaseEdict *pCVar1;
int iVar2;
if (*(int *)(this + 0x1a88) != param_2) {
if (this[0x6c] == (CTransitioningPlayer)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CTransitioningPlayer)((byte)this[0x70] | 1);
}
*(int *)(this + 0x1a88) = param_2;
}
if (*(int *)(this + 0x1a8c) != param_3) {
if (this[0x6c] == (CTransitioningPlayer)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CTransitioningPlayer)((byte)this[0x70] | 1);
}
*(int *)(this + 0x1a8c) = param_3;
}
if (this[0x1a84] != param_4) {
if (this[0x6c] == (CTransitioningPlayer)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CTransitioningPlayer)((byte)this[0x70] | 1);
}
this[0x1a84] = param_4;
}
if (this[0x1a85] != param_5) {
if (this[0x6c] == (CTransitioningPlayer)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CTransitioningPlayer)((byte)this[0x70] | 1);
}
this[0x1a85] = param_5;
}
if (this[0x1a86] != param_6) {
if (this[0x6c] == (CTransitioningPlayer)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CTransitioningPlayer)((byte)this[0x70] | 1);
}
this[0x1a86] = param_6;
}
if (this[0x1a87] != param_7) {
if (this[0x6c] == (CTransitioningPlayer)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CTransitioningPlayer)((byte)this[0x70] | 1);
}
this[0x1a87] = param_7;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.