L L4D2node

CTransitioningPlayer::InitItems

0x00522600 · 440 bytes · __thiscall

_ZN20CTransitioningPlayer9InitItemsE10CSWeaponIDS0_bbbb

Decompiled

undefined (7 params)

/* CTransitioningPlayer::InitItems(CSWeaponID, CSWeaponID, bool, bool, bool, bool) */

void __thiscall
CTransitioningPlayer::InitItems
          (CTransitioningPlayer *this,int param_2,int param_3,CTransitioningPlayer param_4,
          CTransitioningPlayer param_5,CTransitioningPlayer param_6,CTransitioningPlayer param_7)

{
  CBaseEdict *pCVar1;
  int iVar2;
  
  if (*(int *)(this + 0x1a88) != param_2) {
    if (this[0x6c] == (CTransitioningPlayer)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar2 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CTransitioningPlayer)((byte)this[0x70] | 1);
    }
    *(int *)(this + 0x1a88) = param_2;
  }
  if (*(int *)(this + 0x1a8c) != param_3) {
    if (this[0x6c] == (CTransitioningPlayer)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar2 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CTransitioningPlayer)((byte)this[0x70] | 1);
    }
    *(int *)(this + 0x1a8c) = param_3;
  }
  if (this[0x1a84] != param_4) {
    if (this[0x6c] == (CTransitioningPlayer)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar2 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CTransitioningPlayer)((byte)this[0x70] | 1);
    }
    this[0x1a84] = param_4;
  }
  if (this[0x1a85] != param_5) {
    if (this[0x6c] == (CTransitioningPlayer)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar2 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CTransitioningPlayer)((byte)this[0x70] | 1);
    }
    this[0x1a85] = param_5;
  }
  if (this[0x1a86] != param_6) {
    if (this[0x6c] == (CTransitioningPlayer)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar2 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CTransitioningPlayer)((byte)this[0x70] | 1);
    }
    this[0x1a86] = param_6;
  }
  if (this[0x1a87] != param_7) {
    if (this[0x6c] == (CTransitioningPlayer)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar2 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CTransitioningPlayer)((byte)this[0x70] | 1);
    }
    this[0x1a87] = param_7;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)