L L4D2node

GetSafeSpawnPos

0x008f7670 · 1316 bytes · __regparm2

_ZL15GetSafeSpawnPosP13CTerrorPlayer6VectorbiP6QAngle

Decompiled

undefined (5 params)

/* GetSafeSpawnPos(CTerrorPlayer*, Vector, bool, int, QAngle*) */

float * __regparm2
GetSafeSpawnPos(float *param_1,CBaseEntity *param_2,float param_3,float param_4,float param_5,
               undefined4 param_6,int param_7,QAngle *param_8)

{
  undefined4 uVar1;
  QAngle *pQVar2;
  bool bVar3;
  char cVar4;
  int iVar5;
  Vector *pVVar6;
  char *pcVar7;
  Checkpoint *this;
  float *pfVar8;
  int in_GS_OFFSET;
  ulonglong uVar9;
  Vector *local_150;
  float local_144;
  float local_140;
  float local_13c;
  float local_138;
  float local_134;
  float local_130;
  CFmtStrN<256> local_12c [5];
  undefined1 local_127 [263];
  int local_20;
  
  pQVar2 = param_8;
  uVar1 = param_6;
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  local_144 = param_3;
  local_140 = param_4;
  local_13c = param_5;
  bVar3 = SUB41(param_6,0);
  if ((*(char *)(TheDirector + 0x28f) == '\0') ||
     (this = (Checkpoint *)TerrorNavMesh::GetInitialCheckpoint(TheNavMesh),
     this == (Checkpoint *)0x0)) {
    if (param_7 != 3) goto LAB_008f76c8;
LAB_008f78a9:
    iVar5 = CNavMesh::GetNearestNavArea
                      ((CNavMesh *)TheNavMesh,(Vector *)&param_3,false,10000.0,false,true,false);
    if ((iVar5 == 0) || (*(char *)(iVar5 + 0x7d) == '\0')) goto LAB_008f76c8;
    cVar4 = CDirectorTacticalServices::IsVisibleToTeam
                      (*(CDirectorTacticalServices **)(TheDirector + 0x628),(Vector *)&param_3,2,0,
                       0.0,(TerrorNavArea *)0x0,(CBaseEntity *)0x0);
    if (cVar4 == '\0') {
      pfVar8 = (float *)(**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
      local_138 = *pfVar8 + param_3;
      local_134 = pfVar8[1] + param_4;
      local_130 = pfVar8[2] + param_5;
                    /* try { // try from 008f7b8f to 008f7b93 has its CatchHandler @ 008f7ba6 */
      cVar4 = CDirectorTacticalServices::IsVisibleToTeam
                        (*(CDirectorTacticalServices **)(TheDirector + 0x628),(Vector *)&local_138,2
                         ,0,0.0,(TerrorNavArea *)0x0,(CBaseEntity *)0x0);
      if (cVar4 == '\0') goto LAB_008f76c8;
    }
    uVar9 = CONCAT44(uVar1,3) & 0xffffffffff;
    cVar4 = FindNearbySpawnSpot((CTerrorPlayer *)param_2,(Vector *)&local_144,(int)uVar9,
                                SUB81(uVar9 >> 0x20,0),1000.0);
    if ((((cVar4 != '\0') ||
         (cVar4 = FindNearbySpawnSpot((CTerrorPlayer *)param_2,(Vector *)&local_144,3,bVar3,2000.0),
         cVar4 != '\0')) ||
        (cVar4 = FindNearbySpawnSpot((CTerrorPlayer *)param_2,(Vector *)&local_144,3,bVar3,3000.0),
        cVar4 != '\0')) ||
       (cVar4 = FindNearbySpawnSpot((CTerrorPlayer *)param_2,(Vector *)&local_144,3,bVar3,10000.0),
       cVar4 != '\0')) goto LAB_008f77f2;
LAB_008f79fe:
    *param_1 = vec3_origin;
    param_1[1] = DAT_01053d4c;
    param_1[2] = DAT_01053d50;
  }
  else {
    Checkpoint::GetSpawnPosition(this,(Vector *)&local_144,pQVar2,(TerrorNavArea **)0x0);
    if (param_7 == 3) goto LAB_008f78a9;
LAB_008f76c8:
    if ((((local_144 <= -0.01) || (0.01 <= local_144)) || (local_140 <= -0.01)) ||
       (((0.01 <= local_140 || (local_13c <= -0.01)) || (0.01 <= local_13c)))) {
      if (bVar3 == false) {
        iVar5 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
        local_150 = (Vector *)(iVar5 + 0x18);
        iVar5 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
        pVVar6 = (Vector *)(iVar5 + 0xc);
      }
      else {
        iVar5 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
        local_150 = (Vector *)(iVar5 + 0x30);
        iVar5 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
        pVVar6 = (Vector *)(iVar5 + 0x24);
      }
      cVar4 = UTIL_CanEntityFit(param_2,(Vector *)&local_144,pVVar6,local_150);
      if (cVar4 == '\0') goto LAB_008f7a20;
      CFmtStrN<256>::CFmtStrN
                (local_12c,"(%f, %f, %f)",(double)param_3,(double)param_4,(double)param_5);
      pcVar7 = "BOT";
      if (param_2 != (CBaseEntity *)0x0) {
        pcVar7 = (char *)(**(code **)(*(int *)param_2 + 0xb8))(param_2);
      }
      UTIL_LogPrintf("GetSafeSpawnPos: %s ideal pos %s is clear\n",pcVar7,local_127);
    }
    else {
LAB_008f7a20:
      cVar4 = FindNearbySpawnSpot((CTerrorPlayer *)param_2,(Vector *)&local_144,param_7,bVar3,150.0)
      ;
      if ((cVar4 == '\0') &&
         (cVar4 = FindNearbySpawnSpot((CTerrorPlayer *)param_2,(Vector *)&local_144,param_7,bVar3,
                                      1000.0), cVar4 == '\0')) {
        CFmtStrN<256>::CFmtStrN
                  (local_12c,"(%f, %f, %f)",(double)param_3,(double)param_4,(double)param_5);
        pcVar7 = "BOT";
        if (param_2 != (CBaseEntity *)0x0) {
          pcVar7 = (char *)(**(code **)(*(int *)param_2 + 0xb8))(param_2);
        }
        UTIL_LogPrintf("GetSafeSpawnPos: Spawning %s stuck at %s - couldn\'t find a nearby empty space\n"
                       ,pcVar7,local_127);
        if (param_7 != 3) {
          *param_1 = param_3;
          param_1[1] = param_4;
          param_1[2] = param_5;
          goto LAB_008f780c;
        }
        goto LAB_008f79fe;
      }
    }
LAB_008f77f2:
    *param_1 = local_144;
    param_1[1] = local_140;
    param_1[2] = local_13c;
  }
LAB_008f780c:
  if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
                    /* WARNING: Subroutine does not return */
    __stack_chk_fail();
  }
  return param_1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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