SurvivorBot::SetHumanSpectatorByUserID
0x0093af40 · 538 bytes · __thiscall
_ZN11SurvivorBot25SetHumanSpectatorByUserIDEiPKc
Decompiled
undefined (3 params)
/* SurvivorBot::SetHumanSpectatorByUserID(int, char const*) */
undefined4 __thiscall
SurvivorBot::SetHumanSpectatorByUserID(SurvivorBot *this,int param_1,char *param_2)
{
undefined4 uVar1;
CBaseEdict *pCVar2;
byte bVar3;
SurvivorBot SVar4;
int iVar5;
int iVar6;
if (0 < *(int *)(this + 0x4308)) {
return 0;
}
if (*(int *)(this + 0x4308) != param_1) {
if (this[0x6c] == (SurvivorBot)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
this[0x70] = (SurvivorBot)((byte)this[0x70] | 1);
}
*(int *)(this + 0x4308) = param_1;
}
iVar5 = UTIL_PlayerByUserId(param_1);
if (iVar5 == 0) {
if (*(int *)(this + 0x430c) == 0) goto LAB_0093b09e;
if (this[0x6c] == (SurvivorBot)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
SVar4 = (SurvivorBot)0x0;
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar5 + 2) = 0;
SVar4 = this[0x6c];
}
}
else {
this[0x70] = (SurvivorBot)((byte)this[0x70] | 1);
SVar4 = (SurvivorBot)0x1;
}
*(undefined4 *)(this + 0x430c) = 0;
}
else {
if (*(int *)(iVar5 + 0x30) == 0) {
iVar5 = 0;
}
else {
iVar5 = *(int *)(iVar5 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
}
if (iVar5 == *(int *)(this + 0x430c)) {
LAB_0093b09e:
iVar5 = *(int *)(this + 0x4330);
SVar4 = this[0x6c];
goto joined_r0x0093b002;
}
if (this[0x6c] == (SurvivorBot)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
SVar4 = (SurvivorBot)0x0;
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar6 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar6 + 2) = 0;
SVar4 = this[0x6c];
}
}
else {
this[0x70] = (SurvivorBot)((byte)this[0x70] | 1);
SVar4 = (SurvivorBot)0x1;
}
*(int *)(this + 0x430c) = iVar5;
}
iVar5 = *(int *)(this + 0x4330);
joined_r0x0093b002:
if (iVar5 == 0) {
this[0x4335] = (SurvivorBot)0x1;
}
else {
if (SVar4 == (SurvivorBot)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar5 + 2) = 0;
SVar4 = this[0x6c];
}
}
else {
this[0x70] = (SurvivorBot)((byte)this[0x70] | 1);
}
this[0x4335] = (SurvivorBot)0x1;
*(undefined4 *)(this + 0x4330) = 0;
}
if (SVar4 == (SurvivorBot)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
this[0x70] = (SurvivorBot)((byte)this[0x70] | 1);
}
uVar1 = *(undefined4 *)(gpGlobals + 0xc);
*(undefined4 *)(this + 0x78) = 0;
*(undefined4 *)(this + 0x74) = uVar1;
V_strncpy((char *)(this + 0x4310),param_2,0x20);
SVar4 = (SurvivorBot)0x0;
if (0 < param_1) {
bVar3 = CDirector::IsTransitionScenarioRestart();
SVar4 = (SurvivorBot)(bVar3 ^ 1);
}
this[0x4334] = SVar4;
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.