CDirector::IsInTransition
0x008725c0 · 30 bytes · __thiscall
_ZNK9CDirector14IsInTransitionEv
Decompiled
undefined (1 param)
/* CDirector::IsInTransition() const */
CDirector __thiscall CDirector::IsInTransition(CDirector *this)
{
CDirector CVar1;
CVar1 = (CDirector)0x1;
if (m_isTransitioning == '\0') {
CVar1 = this[0x28c];
}
return CVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.