CNavArea::IsBlocked
0x007021a0 · 89 bytes · __thiscall
_ZNK8CNavArea9IsBlockedEib
Decompiled
undefined (3 params)
/* CNavArea::IsBlocked(int, bool) const */
undefined1 __thiscall CNavArea::IsBlocked(CNavArea *this,int param_1,bool param_2)
{
undefined1 uVar1;
if (((param_2) && ((int)*(uint *)(this + 0x54) < 0)) &&
((*(int *)(nav_blockers_can_affect_flow._28_4_ + 0x30) == 0 ||
((*(uint *)(this + 0x54) & 0x8000000) == 0)))) {
return false;
}
if (param_1 == 2) {
if (((byte)this[0x56] & 4) != 0) {
return true;
}
}
else if (param_1 == -1) {
return this[0x7f] != (CNavArea)0x0;
}
uVar1 = IsBlocked((int)this,SUB41(param_1,0));
return uVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.