L L4D2node

CNavArea::IsBlocked

0x006f9140 · 19 bytes · __regparm3

_ZNK8CNavArea9IsBlockedEib.part.69

Decompiled

undefined (2 params)

/* CNavArea::IsBlocked(int, bool) const [clone .part.69] */

byte __regparm3 CNavArea::IsBlocked(int param_1,bool param_2)

{
  byte bVar1;
  
  bVar1 = *(byte *)(param_1 + 0x7f);
  if (param_2) {
    bVar1 = bVar1 >> 1;
  }
  return bVar1 & 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)