TerrorNavArea::IsValidForWanderingPopulation
0x00972730 · 88 bytes · __thiscall
_ZNK13TerrorNavArea29IsValidForWanderingPopulationEv
Decompiled
undefined (1 param)
/* TerrorNavArea::IsValidForWanderingPopulation() const */
bool __thiscall TerrorNavArea::IsValidForWanderingPopulation(TerrorNavArea *this)
{
char cVar1;
if ((((((byte)this[0x54] & 3) == 0) &&
(cVar1 = CNavArea::IsBlocked((CNavArea *)this,3,false), cVar1 == '\0')) &&
((*(uint *)(this + 300) & 0x10882) == 0)) &&
(0.0 < *(float *)(this + 0x158) || *(float *)(this + 0x158) == 0.0)) {
return (*(uint *)(this + 0x54) & 0x30000) == 0;
}
return false;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.