L L4D2node

TankLocomotion::IsAreaTraversable

0x00af2240 · 66 bytes · __thiscall

_ZNK14TankLocomotion17IsAreaTraversableEPK8CNavArea

Decompiled

undefined (2 params)

/* TankLocomotion::IsAreaTraversable(CNavArea const*) const */

uint __thiscall TankLocomotion::IsAreaTraversable(TankLocomotion *this,CNavArea *param_1)

{
  uint uVar1;
  
  uVar1 = 1;
  if (((*(uint *)(param_1 + 0x54) & 0x10000) == 0) &&
     (uVar1 = 0, (*(uint *)(param_1 + 0x54) & 0x20000) == 0)) {
    uVar1 = CNavArea::IsBlocked(param_1,3,false);
    return uVar1 ^ 1;
  }
  return uVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)