L L4D2node

CNavArea::UpdateBlockedFromTrace

0x00702a90 · 2134 bytes · __thiscall

_ZN8CNavArea22UpdateBlockedFromTraceEbib

Decompiled

undefined (4 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CNavArea::UpdateBlockedFromTrace(bool, int, bool) */

void __thiscall
CNavArea::UpdateBlockedFromTrace(CNavArea *this,bool param_1,int param_2,bool param_3)

{
  uint uVar1;
  char cVar2;
  int iVar3;
  CNavArea *pCVar4;
  char *pcVar5;
  byte bVar6;
  int iVar7;
  float fVar8;
  float fVar9;
  undefined4 local_134;
  undefined4 local_130;
  float local_128;
  float local_124;
  float local_120;
  undefined4 local_11c;
  undefined4 local_118;
  undefined4 local_114;
  undefined4 local_110;
  undefined4 local_10c;
  undefined4 local_108;
  undefined4 local_104;
  undefined4 local_100;
  int local_fc;
  undefined **local_f8 [4];
  undefined4 local_e8;
  float local_e4;
  float local_e0;
  float local_dc;
  float local_d8;
  float local_d4;
  float local_d0;
  float local_cc;
  float local_c8;
  float local_c4;
  undefined4 local_bc;
  undefined4 local_b8;
  undefined4 local_b4;
  float local_ac;
  float local_a8;
  float local_a4;
  float local_9c;
  float local_98;
  float local_94;
  undefined4 local_8c;
  undefined1 local_88;
  undefined1 local_87;
  undefined4 local_70;
  undefined4 local_6c;
  undefined4 local_68;
  Vector local_64 [43];
  char local_39;
  int local_24;
  
  iVar7 = 0;
  local_128 = *(float *)(this + 0x2c);
  local_124 = *(float *)(this + 0x30);
  local_120 = *(float *)(this + 0x34) + 35.5;
  iVar3 = GetWorldEntity();
  local_11c = *(undefined4 *)(iVar3 + 0x448);
  local_118 = *(undefined4 *)(iVar3 + 0x44c);
  local_114 = *(undefined4 *)(iVar3 + 0x450);
  local_110 = *(undefined4 *)(iVar3 + 0x454);
  local_10c = *(undefined4 *)(iVar3 + 0x458);
  local_108 = *(undefined4 *)(iVar3 + 0x45c);
  do {
    if (iVar7 == 2) {
      local_70 = *(undefined4 *)(this + 0x10);
      local_6c = *(undefined4 *)(this + 0x14);
      local_68 = *(undefined4 *)(this + 0x18);
    }
    else if (iVar7 == 3) {
      local_6c = *(undefined4 *)(this + 0x14);
      local_68 = *(undefined4 *)(this + 0x28);
      local_70 = *(undefined4 *)(this + 4);
    }
    else if (iVar7 == 1) {
      local_6c = *(undefined4 *)(this + 8);
      local_68 = *(undefined4 *)(this + 0x24);
      local_70 = *(undefined4 *)(this + 0x10);
    }
    else {
      local_70 = *(undefined4 *)(this + 4);
      local_6c = *(undefined4 *)(this + 8);
      local_68 = *(undefined4 *)(this + 0xc);
    }
    cVar2 = IsPointInBox((Vector *)&local_70,(Vector *)&local_11c,(Vector *)&local_110);
    if (cVar2 == '\0') {
      return;
    }
    iVar7 = iVar7 + 1;
  } while (iVar7 != 4);
  fVar8 = (*(float *)(this + 0x10) - *(float *)(this + 4)) * 0.5;
  if (21.0 <= fVar8) {
    local_e4 = -16.0;
    fVar8 = 16.0;
  }
  else if (6.0 <= fVar8) {
    fVar8 = fVar8 - 5.0;
    local_e4 = -fVar8;
  }
  else {
    local_e4 = -1.0;
    fVar8 = 1.0;
  }
  fVar9 = (*(float *)(this + 0x14) - *(float *)(this + 8)) * 0.5;
  if (21.0 <= fVar9) {
    local_e0 = -16.0;
    fVar9 = 16.0;
  }
  else if (6.0 <= fVar9) {
    fVar9 = fVar9 - 5.0;
    local_e0 = -fVar9;
  }
  else {
    local_e0 = -1.0;
    fVar9 = 1.0;
  }
  local_dc = 0.0;
  iVar3 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
  local_d0 = *(float *)(iVar3 + 0x38) - 35.5;
  local_d8 = fVar8;
  local_d4 = fVar9;
  CTraceFilterSimple::CTraceFilterSimple
            ((CTraceFilterSimple *)local_f8,(IHandleEntity *)0x0,8,
             (_func_bool_IHandleEntity_ptr_int *)0x0);
  local_f8[0] = &PTR_ShouldHitEntity_00ca1b68;
  local_e8 = 5;
  local_134 = 0;
  local_130 = 0;
  if (___atan2f_finite == 0) {
    local_fc = 0;
  }
  else {
    (**(code **)(___atan2f_finite + 0x50))
              (___atan2f_finite,&local_134,0,0,0,0,"/data/src/game/server/nav_area.cpp",0x131d,
               &UpdateBlockedFromTrace(bool,int,bool)::tm_fmt,"(%s)%s","Unaccounted",
               "CNavArea::UpdateBlocked-Trace");
    local_fc = ___atan2f_finite;
  }
  iVar3 = _DAT_0105db00;
  local_104 = local_134;
  local_100 = local_130;
                    /* try { // try from 00702d87 to 00702d8b has its CatchHandler @ 00703351 */
  if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
     (iVar7 = ThreadGetCurrentId(), iVar3 == iVar7)) {
    if ((char *)*_DAT_0105d15c != "CNavArea::UpdateBlocked-Trace") {
                    /* try { // try from 00703270 to 00703281 has its CatchHandler @ 00703351 */
      _DAT_0105d15c =
           (int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xca137e,(char *)0x1,0xbfafa1);
    }
    CVProfNode::EnterScope();
    DAT_0105d158 = '\0';
  }
  local_87 = 0;
  local_bc = 0;
  local_b8 = 0;
  local_b4 = 0;
  local_8c = 0;
  local_9c = (local_d8 - local_e4) * 0.5;
  local_94 = (local_d0 - local_dc) * 0.5;
  local_98 = (local_d4 - local_e0) * 0.5;
  local_ac = (local_d8 + local_e4) * 0.5;
  local_a8 = (local_d4 + local_e0) * 0.5;
  local_a4 = (local_d0 + local_dc) * 0.5;
  local_cc = local_128 + local_ac;
  local_c8 = local_124 + local_a8;
  local_c4 = local_120 + local_a4;
  local_88 = local_9c * local_9c + local_94 * local_94 + local_98 * local_98 < 1e-06;
  local_ac = -local_ac;
  local_a8 = -local_a8;
  local_a4 = -local_a4;
                    /* try { // try from 00702f14 to 00702f59 has its CatchHandler @ 0070332d */
  (**(code **)(*enginetrace + 0x14))
            (enginetrace,&local_cc,0x2420b,(CTraceFilterSimple *)local_f8,(Vector *)&local_70);
  if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
    DebugDrawLine((Vector *)&local_70,local_64,0xff,0xff,0,true,-1.0);
  }
  iVar3 = _DAT_0105db00;
  if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
     (iVar7 = ThreadGetCurrentId(), iVar3 == iVar7)) {
    cVar2 = CVProfNode::ExitScope();
    if (cVar2 != '\0') {
      _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
    }
    DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
  }
  if (local_fc != 0) {
    (**(code **)(local_fc + 0x54))(local_fc,local_104,local_100,0,0,0);
  }
  if (local_39 == '\0') {
    if (!param_3) {
      if (*(int *)(DebugZombieBreakables._28_4_ + 0x30) == 0) {
        this[0x7f] = (CNavArea)0x0;
      }
      else {
        NDebugOverlay::Box((Vector *)&local_128,(Vector *)&local_e4,(Vector *)&local_d8,0,0xff,0,10,
                           5.0);
      }
    }
    goto LAB_00702fe8;
  }
  if (!param_1) goto LAB_00702fe8;
  pcVar5 = *(char **)(local_24 + 0x7c);
  if (pcVar5 == (char *)0x0) {
    pcVar5 = "";
LAB_007030ba:
    iVar3 = _V_stricmp(pcVar5,"func_door");
    if (iVar3 == 0) goto LAB_007030d5;
    if (param_2 != -1) {
      cVar2 = (char)(param_2 >> 0x1f);
      bVar6 = (byte)(1 << (((char)param_2 - cVar2 & 1U) + cVar2 & 0x1f));
      goto LAB_007032df;
    }
  }
  else {
    if (pcVar5 != "func_door") goto LAB_007030ba;
LAB_007030d5:
    uVar1 = *(uint *)(local_24 + 0x148);
    if ((uVar1 & 0x60000) != 0) {
      if ((uVar1 & 0x20000) == 0) {
        bVar6 = 1;
        param_2 = 2;
      }
      else {
        if ((uVar1 & 0x40000) != 0) goto LAB_007032f0;
        bVar6 = 2;
        param_2 = 3;
      }
LAB_007032df:
      this[0x7f] = (CNavArea)((byte)this[0x7f] | bVar6);
      goto LAB_00702fe8;
    }
  }
LAB_007032f0:
  this[0x7f] = (CNavArea)0x3;
  param_2 = -1;
LAB_00702fe8:
  pCVar4 = (CNavArea *)CNavMesh::GetMarkedArea(TheNavMesh);
  if (this != pCVar4) {
    return;
  }
  cVar2 = IsBlocked(this,param_2,false);
  if (cVar2 == '\0') {
    iVar7 = 0xff;
    iVar3 = 0;
  }
  else {
    iVar7 = 0;
    iVar3 = 0xff;
  }
  NDebugOverlay::Box((Vector *)&local_128,(Vector *)&local_e4,(Vector *)&local_d8,iVar3,iVar7,0,0x40
                     ,3.0);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)