ScavengeScan::ChooseItem
0x00964180 · 1536 bytes · __thiscall
_ZN12ScavengeScan10ChooseItemEP11CBaseEntity10CSWeaponIDf
Decompiled
undefined (4 params)
/* ScavengeScan::ChooseItem(CBaseEntity*, CSWeaponID, float) */
void __thiscall
ScavengeScan::ChooseItem
(ScavengeScan *this,CBaseUpgradeItem *param_1,int param_3,undefined4 param_4)
{
code *pcVar1;
char cVar2;
int *piVar3;
int iVar4;
CNavArea *this_00;
undefined4 uVar5;
undefined4 *puVar6;
int iVar7;
CWeaponCSBase *pCVar8;
char *pcVar9;
CBaseCombatWeapon *this_01;
undefined4 uVar10;
cVar2 = CDirectorChallengeMode::ShouldAvoidItem
(*(CDirectorChallengeMode **)(TheDirector + 0x648),param_3);
if (cVar2 != '\0') {
return;
}
cVar2 = CTerrorPlayer::CanUseWeapon(*(CTerrorPlayer **)this,param_3);
if (cVar2 == '\0') {
return;
}
piVar3 = (int *)(**(code **)(**(int **)this + 0x9a8))(*(int **)this);
iVar4 = 0;
if (*(int *)this != 0) {
iVar4 = *(int *)this + 0x4028;
}
iVar4 = (**(code **)(*piVar3 + 0xb4))(piVar3,iVar4,param_1);
if (iVar4 == 0) {
return;
}
iVar4 = GetWeaponInfo(param_3);
if (((iVar4 == 0) || (*(int *)(iVar4 + 0xbe8) != 1)) || (*(int *)(iVar4 + 0x158) != 0)) {
iVar4 = GetWeaponInfo(param_3);
if (((iVar4 != 0) && (*(int *)(iVar4 + 0xbe8) == 2)) && (*(int *)(iVar4 + 0x158) == 0)) {
pCVar8 = (CWeaponCSBase *)(**(code **)(**(int **)this + 0x484))(*(int **)this,0);
if ((pCVar8 != (CWeaponCSBase *)0x0) &&
(iVar4 = CWeaponCSBase::GetCSWpnData(pCVar8), *(int *)(iVar4 + 0xbe8) == 2)) {
if (0 < *(int *)(*(int *)this + 0x4308)) {
return;
}
if (*(char *)(*(int *)this + 0x4304) == '\0') {
cVar2 = IsFavoriteWeapon(this,param_3);
goto joined_r0x0096452d;
}
}
goto LAB_009642e0;
}
iVar4 = GetWeaponInfo(param_3);
if ((iVar4 != 0) && (*(int *)(iVar4 + 0x894) == 7)) {
iVar4 = (**(code **)(**(int **)this + 0x484))(*(int **)this,2);
joined_r0x0096454f:
if (iVar4 != 0) {
return;
}
goto LAB_009642e0;
}
if ((param_3 == 0x17) || (param_3 == 0xf)) {
iVar4 = (**(code **)(**(int **)this + 0x484))(*(int **)this,4);
goto joined_r0x0096454f;
}
if (param_3 == 0xc) {
piVar3 = (int *)(**(code **)(**(int **)this + 0x484))(*(int **)this,3);
if ((piVar3 != (int *)0x0) && (iVar4 = (**(code **)(*piVar3 + 0x638))(piVar3), iVar4 == 0xc))
{
return;
}
goto LAB_009642e0;
}
if (param_3 == 0x20) {
iVar4 = ConvertToExternalCharacter(*(undefined4 *)(*(int *)this + 0x2ba0));
if (iVar4 - 5U < 2) {
return;
}
if (iVar4 - 2U < 2) {
return;
}
goto LAB_009642e0;
}
iVar4 = GetWeaponInfo(param_3);
if ((iVar4 != 0) && (*(int *)(iVar4 + 0x894) == 0)) {
piVar3 = (int *)(**(code **)(**(int **)this + 0x484))(*(int **)this,1);
if ((piVar3 != (int *)0x0) &&
(piVar3 = (int *)(**(code **)(*piVar3 + 0x500))(piVar3), piVar3 != (int *)0x0)) {
cVar2 = (**(code **)(*piVar3 + 0x674))(piVar3);
if (cVar2 != '\0') {
return;
}
cVar2 = (**(code **)(*piVar3 + 0x70c))(piVar3);
goto joined_r0x0096452d;
}
goto LAB_009642e0;
}
if (param_3 == 0x13) {
iVar4 = SurvivorBot::GetTeamSituation(*(SurvivorBot **)this);
if (*(int *)(survivorbot_max_team_melee_weapons._28_4_ + 0x30) <= *(int *)(iVar4 + 0x84)) {
return;
}
goto LAB_009642e0;
}
if (param_3 == 0x36) {
this_01 = (CBaseCombatWeapon *)(**(code **)(**(int **)this + 0x484))(*(int **)this,0);
if (this_01 == (CBaseCombatWeapon *)0x0) {
return;
}
cVar2 = CBaseCombatWeapon::UsesPrimaryAmmo(this_01);
if (cVar2 == '\0') {
return;
}
puVar6 = (undefined4 *)GetAmmoDef();
uVar5 = *(undefined4 *)this;
pcVar1 = *(code **)*puVar6;
uVar10 = (**(code **)(*(int *)this_01 + 0x55c))(this_01);
iVar4 = (*pcVar1)(puVar6,uVar10,uVar5);
iVar7 = (**(code **)(*(int *)this_01 + 0x55c))(this_01);
iVar7 = CBaseCombatCharacter::GetAmmoCount(*(CBaseCombatCharacter **)this,iVar7);
if ((float)iVar4 * 0.8 < (float)iVar7) {
return;
}
if (iVar4 < 1) {
return;
}
goto LAB_009642e0;
}
if (param_3 != 0x37) {
if (param_3 != 0x14) {
return;
}
pcVar9 = (char *)CDirector::GetGameMode();
if (pcVar9 != "mutation7") {
iVar4 = _V_stricmp(pcVar9,"mutation7");
goto joined_r0x0096454f;
}
goto LAB_009642e0;
}
piVar3 = (int *)(**(code **)(**(int **)this + 0x484))(*(int **)this,0);
if (piVar3 == (int *)0x0) {
return;
}
if (param_1 == (CBaseUpgradeItem *)0x0) {
return;
}
pcVar1 = *(code **)(*piVar3 + 0x6b4);
uVar5 = (**(code **)(*(int *)param_1 + 0x3f0))(param_1);
cVar2 = (*pcVar1)(piVar3,uVar5);
if (cVar2 != '\0') {
return;
}
cVar2 = (**(code **)(*(int *)param_1 + 0x3f4))(param_1);
if ((cVar2 != '\0') &&
(cVar2 = CBaseUpgradeItem::HasBeenUsedBySurvivor
(param_1,*(undefined4 *)(*(int *)this + 0x2ba0)), cVar2 != '\0')) {
return;
}
}
else {
pCVar8 = (CWeaponCSBase *)(**(code **)(**(int **)this + 0x484))(*(int **)this,0);
if (((pCVar8 != (CWeaponCSBase *)0x0) &&
(iVar4 = CWeaponCSBase::GetCSWpnData(pCVar8), *(int *)(iVar4 + 0xbe8) == 1)) ||
((pCVar8 = (CWeaponCSBase *)(**(code **)(**(int **)this + 0x484))(*(int **)this,0),
pCVar8 != (CWeaponCSBase *)0x0 &&
(iVar4 = CWeaponCSBase::GetCSWpnData(pCVar8), *(int *)(iVar4 + 0xbe8) == 2)))) {
cVar2 = *(char *)(*(int *)this + 0x4304);
joined_r0x0096452d:
if (cVar2 == '\0') {
return;
}
}
LAB_009642e0:
if (param_1 == (CBaseUpgradeItem *)0x0) goto LAB_00964350;
}
piVar3 = (int *)(**(code **)(*(int *)param_1 + 0x188))(param_1);
if (piVar3 != (int *)0x0) {
iVar4 = (**(code **)(*piVar3 + 0x530))(piVar3);
if ((iVar4 == 0) && (iVar4 = (**(code **)(**(int **)this + 0x484))(*(int **)this,0), iVar4 != 0)
) {
iVar4 = piVar3[0x53f];
uVar5 = (**(code **)(*piVar3 + 0x55c))(piVar3);
puVar6 = (undefined4 *)GetAmmoDef();
iVar7 = (**(code **)*puVar6)(puVar6,uVar5,*(undefined4 *)this);
if (iVar7 < 0) {
iVar7 = iVar7 + 3;
}
if (iVar4 < iVar7 >> 2) {
return;
}
}
iVar4 = (**(code **)(*piVar3 + 0x5e0))(piVar3);
if (iVar4 == *(int *)this) {
return;
}
iVar4 = (**(code **)(*piVar3 + 0x5e0))(piVar3);
if ((iVar4 != 0) && (iVar4 = (**(code **)(*piVar3 + 0x5e0))(piVar3), iVar4 != *(int *)this)) {
return;
}
}
LAB_00964350:
this_00 = (CNavArea *)CNavMesh::GetNearestNavArea(TheNavMesh,(CBaseEntity *)param_1,1,250.0);
if (((this_00 == (CNavArea *)0x0) ||
((*(int *)(this_00 + 0x70) < *(int *)(gpGlobals + 0x18) &&
(cVar2 = CNavArea::IsBlocked(this_00,2,false), cVar2 == '\0')))) &&
(cVar2 = SurvivorBot::IsReachable(*(SurvivorBot **)this,(CBaseEntity *)param_1), cVar2 != '\0')
) {
*(undefined4 *)(this + 8) = param_4;
*(CBaseUpgradeItem **)(this + 4) = param_1;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.