CRagdollProp::ModifyOrAppendCriteria
0x0079b1a0 · 135 bytes · __thiscall
_ZN12CRagdollProp22ModifyOrAppendCriteriaER14AI_CriteriaSet
Decompiled
undefined (2 params)
/* CRagdollProp::ModifyOrAppendCriteria(AI_CriteriaSet&) */
void __thiscall CRagdollProp::ModifyOrAppendCriteria(CRagdollProp *this,AI_CriteriaSet *param_1)
{
char *pcVar1;
CBaseAnimating::ModifyOrAppendCriteria((CBaseAnimating *)this,param_1);
if (*(int *)(this + 0x1ec8) != 0) {
AI_CriteriaSet::RemoveCriteria(param_1,"classname");
pcVar1 = "";
if (*(char **)(this + 0x1ec8) != (char *)0x0) {
pcVar1 = *(char **)(this + 0x1ec8);
}
AI_CriteriaSet::AppendCriteria(param_1,"classname",pcVar1,1.0);
AI_CriteriaSet::AppendCriteria(param_1,"ragdoll","1",1.0);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.