CSurvivorRescue::ModifyOrAppendCriteria
0x00969070 · 706 bytes · __thiscall
_ZN15CSurvivorRescue22ModifyOrAppendCriteriaER14AI_CriteriaSet
Decompiled
undefined (2 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CSurvivorRescue::ModifyOrAppendCriteria(AI_CriteriaSet&) */
void __thiscall
CSurvivorRescue::ModifyOrAppendCriteria(CSurvivorRescue *this,AI_CriteriaSet *param_1)
{
uint uVar1;
int iVar2;
char cVar3;
int iVar4;
char *pcVar5;
undefined *puVar6;
undefined4 local_24;
undefined4 local_20;
undefined4 local_18;
undefined4 local_14;
int local_10;
local_24 = 0;
local_20 = 0;
if (___atan2f_finite == 0) {
local_10 = 0;
}
else {
(**(code **)(___atan2f_finite + 0x50))
(___atan2f_finite,&local_24,0,0,0,0,"/data/src/game/server/terror/survivorrescue.cpp",
0xe7,&ModifyOrAppendCriteria(AI_CriteriaSet&)::tm_fmt,"(%s)%s","Unaccounted",
"CSurvivorRescue::ModifyOrAppendCriteria");
local_10 = ___atan2f_finite;
}
iVar2 = _DAT_0105db00;
local_18 = local_24;
local_14 = local_20;
if ((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) {
/* try { // try from 009691c6 to 00969214 has its CatchHandler @ 0096934f */
iVar4 = ThreadGetCurrentId();
if (iVar2 == iVar4) {
if ((char *)*_DAT_0105d15c != "CSurvivorRescue::ModifyOrAppendCriteria") {
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xd0d7b4,(char *)0x1,0xbfafa1);
}
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
}
iVar2 = _DAT_0105db00;
uVar1 = *(uint *)(this + 0x1920);
if ((((uVar1 == 0xffffffff) ||
(puVar6 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar6 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar6 + 8) != uVar1 >> 0xc)) || (iVar4 = *(int *)(puVar6 + 4), iVar4 == 0)) {
if ((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) {
iVar4 = ThreadGetCurrentId();
if (iVar2 == iVar4) {
cVar3 = CVProfNode::ExitScope();
if (cVar3 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
}
if (local_10 != 0) {
(**(code **)(local_10 + 0x54))(local_10,local_18,local_14,0,0,0);
}
}
else {
/* try { // try from 0096925e to 0096928c has its CatchHandler @ 00969364 */
AI_CriteriaSet::AppendCriteria(param_1,"Team","Survivor",1.0);
pcVar5 = (char *)SurvivorCharacterName(*(undefined4 *)(iVar4 + 0x2ba0));
AI_CriteriaSet::AppendCriteria(param_1,"Who",pcVar5,1.0);
iVar2 = _DAT_0105db00;
if ((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) {
iVar4 = ThreadGetCurrentId();
if (iVar2 == iVar4) {
cVar3 = CVProfNode::ExitScope();
if (cVar3 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
}
if (local_10 != 0) {
(**(code **)(local_10 + 0x54))(local_10,local_18,local_14,0,0,0);
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.