CBaseEntity::DispatchResponse
0x00613dd0 · 720 bytes · __thiscall
_ZN11CBaseEntity16DispatchResponseEPKc
Decompiled
undefined (2 params)
/* CBaseEntity::DispatchResponse(char const*) */
void __thiscall CBaseEntity::DispatchResponse(CBaseEntity *this,char *param_1)
{
char cVar1;
int *piVar2;
int *piVar3;
int iVar4;
undefined4 *puVar5;
int in_GS_OFFSET;
Vector local_228 [12];
AI_CriteriaSet local_21c [32];
undefined **local_1fc [8];
AI_Response local_1dc [188];
char local_120 [256];
int local_20;
puVar5 = (undefined4 *)&stack0xfffffd94;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
piVar2 = (int *)(**(code **)(*(int *)this + 0xf8))();
if (piVar2 != (int *)0x0) {
AI_CriteriaSet::AI_CriteriaSet(local_21c);
/* try { // try from 00613e2b to 00613e64 has its CatchHandler @ 006140a7 */
AI_CriteriaSet::AppendCriteria(local_21c,"concept",param_1,5.0);
(**(code **)(*(int *)this + 0x200))();
piVar3 = (int *)UTIL_GetLocalPlayer();
if (piVar3 != (int *)0x0) {
(**(code **)(*piVar3 + 0x72c))();
}
AI_Response::AI_Response(local_1dc);
/* try { // try from 00613e80 to 00613f9a has its CatchHandler @ 006140f4 */
cVar1 = (**(code **)(*piVar2 + 8))();
puVar5 = (undefined4 *)&stack0xfffffd94;
if (cVar1 != '\0') {
AI_Response::GetResponse(local_1dc,local_120,0x100);
if (local_1dc[0] == (AI_Response)0x2) {
iVar4 = SENTENCEG_Lookup(local_120);
puVar5 = (undefined4 *)&stack0xfffffd94;
if (iVar4 != -1) {
(**(code **)(*(int *)this + 0x28c))();
CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_1fc);
local_1fc[0] = &PTR__CPASFilter_00bfaf28;
/* try { // try from 00613fb8 to 00613fbc has its CatchHandler @ 006140e2 */
CRecipientFilter::AddRecipientsByPAS((CRecipientFilter *)local_1fc,local_228);
local_1fc[0] = &PTR__CPASAttenuationFilter_00c08ec8;
/* try { // try from 00613fd6 to 00613ffe has its CatchHandler @ 006140dd */
(**(code **)(*(int *)this + 0x28c))();
puVar5 = (undefined4 *)&stack0xfffffd8c;
CPASAttenuationFilter::Filter((CPASAttenuationFilter *)local_1fc,local_228,0.8);
/* try { // try from 00614002 to 0061407d has its CatchHandler @ 006140b9 */
AI_Response::GetSoundLevel(local_1dc);
EmitSentenceByIndex();
local_1fc[0] = &PTR__CPASFilter_00bfaf28;
CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_1fc);
}
}
else if (local_1dc[0] == (AI_Response)0x3) {
InstancedScriptedScene
((CBaseFlex *)0x0,local_120,(CHandle *)0x0,0.0,false,(AI_Response *)0x0,false,
(IRecipientFilter *)0x0);
puVar5 = (undefined4 *)&stack0xfffffd94;
}
else {
puVar5 = (undefined4 *)&stack0xfffffd94;
if (local_1dc[0] == (AI_Response)0x1) {
EmitSound(this,local_120,0.0,(float *)0x0);
puVar5 = (undefined4 *)&stack0xfffffd94;
}
}
}
*puVar5 = local_1dc;
puVar5[-1] = 0x613e8f;
AI_Response::~AI_Response((AI_Response *)*puVar5);
*puVar5 = local_21c;
puVar5[-1] = 0x613e97;
AI_CriteriaSet::~AI_CriteriaSet((AI_CriteriaSet *)*puVar5);
}
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return;
}
/* WARNING: Subroutine does not return */
*(undefined1 **)((int)puVar5 + -4) = &LAB_006140a7;
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.